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Kody's render thread
Posted: Sun Jan 21, 2018 9:47 pm
by Venice Queen
yeah so that came out really fuckin good
Kody's render thread
Posted: Mon Jan 22, 2018 1:33 pm
by NFX
Looking very neat. Do the claws move separately to the saw arm?
Kody's render thread
Posted: Mon Jan 22, 2018 1:53 pm
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Jan 22 2018, 01:33 PM</dd></dl><div>Looking very neat. Do the claws move separately to the saw arm?[/quote]That they do.
Kody's render thread
Posted: Thu Jan 25, 2018 2:31 pm
by Madman
Greezy fam. Dayum your CAD game is on fleek!
Kody's render thread
Posted: Sat Jan 27, 2018 3:48 pm
by That Kode Guy
Mimete VI - progress
90% done. Not sure whether to put a plow on the back or make an alternate attachment for the front. Either way, it's still one of the better renders I've made.
Kody's render thread
Posted: Sat Jan 27, 2018 3:56 pm
by winternimbus
oh hey nice whipcoil
Kody's render thread
Posted: Sat Jan 27, 2018 4:35 pm
by That Kode Guy
Yeah, the difference is as night and day. #5 sucks. :V
Kody's render thread
Posted: Sun Jan 28, 2018 1:31 am
by That Kode Guy
Done.
Mimete (VI)
Presenting the newest incarnation of Mimete! After a disappointing end to Cherry Bomb Classic 2, Mimete goes full LockJaw v1 now! 4WD, both the upper jaw and lower jaws can move about 100 degrees each way, making for a full 200 degrees of motion! Also she's weak to horizontal spinners, but I couldn't figure out how to add an anti-HS setup without making her look decidedly UNsexy, so deal with it. :tellu:
Kody's render thread
Posted: Sun Jan 28, 2018 11:46 am
by GF93
Oho, I like the look of the new Mimete! Nice work there Kody, it's like somewhere between both versions of Lockjaw.
Kody's render thread
Posted: Sun Jan 28, 2018 3:16 pm
by NFX
Does, indeed, look sexy. Not sure of the need for the thing on the top, might interfere with invertibility, perhaps? Grill pattern is awesome, though, definitely keep that about it.
Kody's render thread
Posted: Sun Jan 28, 2018 3:20 pm
by That Kode Guy
The tires are higher, dw
Kody's render thread
Posted: Sun Jan 28, 2018 5:31 pm
by Venice Queen
I'd suggest providing a direct side-on shot, just to be sure, because it does look like it'd mess with things from the images we have
also I still like the previous one more but this one is cool too :P
Kody's render thread
Posted: Wed Jan 31, 2018 1:46 pm
by That Kode Guy
Kody's render thread
Posted: Wed Jan 31, 2018 3:17 pm
by NFX
Front-on shot looks like it could be a background from one of the early Sonic the Hedgehog games
Still looks awesome, though, maybe Kraze could fight it in a spiritual decider against Blood Thirsty
Kody's render thread
Posted: Sun Feb 18, 2018 9:26 pm
by That Kode Guy
Anti-Virus (7.0)
So I decided that conventional body shapes were getting boring. So here's an X-shaped brick for you.
Front forks, rear plow, nothing special. It's a brick. It has some nice decorative spikes and other miscellaneous cosmetic details. Competitively speaking, it's prob one of the better Anti-Virus robots, so hurray?
Not sure whether to leave the forks merely hinged, or make them lifting forks.