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Kody's render thread

Posted: Sun Jan 21, 2018 9:47 pm
by Venice Queen
yeah so that came out really fuckin good

Kody's render thread

Posted: Mon Jan 22, 2018 1:33 pm
by NFX
Looking very neat. Do the claws move separately to the saw arm?

Kody's render thread

Posted: Mon Jan 22, 2018 1:53 pm
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Jan 22 2018, 01:33 PM</dd></dl><div>Looking very neat. Do the claws move separately to the saw arm?[/quote]That they do.

Kody's render thread

Posted: Thu Jan 25, 2018 2:31 pm
by Madman
Greezy fam. Dayum your CAD game is on fleek&#33;

Kody's render thread

Posted: Sat Jan 27, 2018 3:48 pm
by That Kode Guy
Mimete VI - progress

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90% done. Not sure whether to put a plow on the back or make an alternate attachment for the front. Either way, it's still one of the better renders I've made.

Kody's render thread

Posted: Sat Jan 27, 2018 3:56 pm
by winternimbus
oh hey nice whipcoil

Kody's render thread

Posted: Sat Jan 27, 2018 4:35 pm
by That Kode Guy
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Yeah, the difference is as night and day. #5 sucks. :V

Kody's render thread

Posted: Sun Jan 28, 2018 1:31 am
by That Kode Guy
Done.

Mimete (VI)

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Presenting the newest incarnation of Mimete&#33; After a disappointing end to Cherry Bomb Classic 2, Mimete goes full LockJaw v1 now&#33; 4WD, both the upper jaw and lower jaws can move about 100 degrees each way, making for a full 200 degrees of motion&#33; Also she's weak to horizontal spinners, but I couldn't figure out how to add an anti-HS setup without making her look decidedly UNsexy, so deal with it. :tellu:

Kody's render thread

Posted: Sun Jan 28, 2018 11:46 am
by GF93
Oho, I like the look of the new Mimete&#33; Nice work there Kody, it's like somewhere between both versions of Lockjaw.

Kody's render thread

Posted: Sun Jan 28, 2018 3:16 pm
by NFX
Does, indeed, look sexy. Not sure of the need for the thing on the top, might interfere with invertibility, perhaps? Grill pattern is awesome, though, definitely keep that about it.

Kody's render thread

Posted: Sun Jan 28, 2018 3:20 pm
by That Kode Guy
The tires are higher, dw

Kody's render thread

Posted: Sun Jan 28, 2018 5:31 pm
by Venice Queen
I'd suggest providing a direct side-on shot, just to be sure, because it does look like it'd mess with things from the images we have

also I still like the previous one more but this one is cool too :P

Kody's render thread

Posted: Wed Jan 31, 2018 1:46 pm
by That Kode Guy
Well I double-checked and, while I was still correct, I didn't really like how close the margin of error was so I decided to make the tires a bit bigger. :P

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nice blood thirsty clone you have there kody

Kody's render thread

Posted: Wed Jan 31, 2018 3:17 pm
by NFX
Front-on shot looks like it could be a background from one of the early Sonic the Hedgehog games

Still looks awesome, though, maybe Kraze could fight it in a spiritual decider against Blood Thirsty

Kody's render thread

Posted: Sun Feb 18, 2018 9:26 pm
by That Kode Guy
Anti-Virus (7.0)

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So I decided that conventional body shapes were getting boring. So here's an X-shaped brick for you.

Front forks, rear plow, nothing special. It's a brick. It has some nice decorative spikes and other miscellaneous cosmetic details. Competitively speaking, it's prob one of the better Anti-Virus robots, so hurray?

Not sure whether to leave the forks merely hinged, or make them lifting forks.