Nick/Spatula's Cool Picture thread

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That Kode Guy
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Nick/Spatula's Cool Picture thread

Post by That Kode Guy » Tue Mar 17, 2015 2:56 pm

<blockquote class='quote_blockquote'><dl><dt>Spatula</dt><dd>Mar 17 2015, 02:53 PM</dd></dl><div>I could call it something else[/quote]please don't
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MadBull
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Nick/Spatula's Cool Picture thread

Post by MadBull » Tue Mar 17, 2015 2:56 pm

<blockquote class='quote_blockquote'><dl><dt>Spatula</dt><dd>Mar 17 2015, 02:53 PM</dd></dl><div>It's sort of like a 'what if' bot, if team cool robots had kept competing and refining minion over the past decade.[/quote]ok, I am now officially a fan of the concept of "what if" bots

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Post by Badnik96 » Tue Mar 17, 2015 3:01 pm

<blockquote class='quote_blockquote'><dl><dt>British-Robotics</dt><dd>Mar 17 2015, 02:16 PM</dd></dl><div>About Le-mans, do you want me to chnage the number on it's weapon just to make it a little legal?[/quote]No, just split your weapon stat between your flipper and srimech. Look at, say, The Servant's Assistant and see how it has it set up for the flipper and axe.
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Nick/Spatula's Cool Picture thread

Post by BEES » Tue Mar 17, 2015 3:02 pm

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Mar 17 2015, 02:56 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>Spatula</dt><dd>Mar 17 2015, 02:53 PM</dd></dl><div>I could call it something else[/quote]please don't[/quote]I won't then&#33; :)

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Post by NWOWWE » Tue Mar 17, 2015 3:02 pm

I want to see a colored square rendered under this thing not a reflective surface&#33;
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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Post by BEES » Tue Mar 17, 2015 3:48 pm

Who was it who thought the red square was actually part of the robot, and got dragged around with it? :D

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Post by NWOWWE » Tue Mar 17, 2015 3:51 pm

That sounds like something Sparkey would have said XD
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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Post by playzooki » Wed Mar 18, 2015 3:04 am

You could call it minion 2015 or something like that :v:

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Post by BEES » Sun Aug 02, 2015 2:09 am

So, I've been working on Stingray, which I plan to enter again. I had some thoughts about this robot,
and I came to the conclusion that it wasn't fully sound, although it did well in the past.

Several niggling problems kept showing up:
-It cannot press its forks.
-Attempts to make it lower cause it to be weakly invertible, and it cannot self-right.
-Its wheels don't touch the floor if it's lifted by the front.
-The weapon doesn't work with the damage scale because it gets corner damage everywhere. And frankly, the idea of jamming a
spinner's bar with chromolly might've made a lot of sense in 2002, but I suspect Overkill's blade wouldn't have made Last Rites
or Brutality even flinch.
-The weapon really does nothing of value other than that. A simple lifter would be better all around at using the points. I couldn't
think of any situation where the bar was preferable to a lifter, except one where the bar does actual damage and carries a lot
more power.

I thought of all of this months ago and thought of a way to address all these issues. I sat confidently on this information for a
long time, thinking "ha I've got the killer fix to this" but now that I'm rendering it, I'm having trouble making it still look... well...
like a stingray.

Image
Image

This is a rough render of the changes.
-The bar will have a much higher point allocation and will count on causing actual KO-level damage.
-The wedge up front will press, but also lift and it will be attached to the bar allowing it to flip. By being attached to the bar, it
will also get the weapon-armor-bonus, and will have great spinner protection since it'll be a solid surface on the front.
-It's a 4-wheeled bot now and the rear wheels WILL touch the floor if the bot gets lifted now.
-The robot can use its weapon to self-right now, so I can optimize the wedge to be low when it's right-side up.
Last edited by BEES on Sun Aug 02, 2015 2:10 am, edited 1 time in total.

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Badnik96
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Post by Badnik96 » Sun Aug 02, 2015 4:28 am

Nick you are the king of making awesome dual-weapon systems that don't subtract from each other. That is all.
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Pyrite: FRR Backlash LW champ
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Doomerang: Robot Fight Night HW champ

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Post by BEES » Fri Sep 04, 2015 2:20 pm

http://m.imgur.com/a/MzyXd#

Image

I'm taking a break from tournies on ARC, but I will still try to represent for ARC in Hammerfall. Parasite's had an interesting evolution over the 1.5 decades it's been around. The last version had dodgy spinner-spinner matchups. Tried to improve that a bit.

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Post by NWOWWE » Fri Sep 04, 2015 2:56 pm

Image
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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Post by NFX » Fri Sep 04, 2015 4:45 pm

Progress. Nice one.
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Post by That Kode Guy » Fri Sep 04, 2015 6:16 pm

Still my favourite of your bots dude.
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Nick/Spatula's Cool Picture thread

Post by BEES » Sun Sep 06, 2015 9:37 pm

Felt like flexing my new rhino muscles on Minion

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