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RA2- IRL thread
Posted: Fri Dec 20, 2013 4:57 pm
by MassimoV
RA2- IRL thread
Posted: Sat Dec 21, 2013 8:28 am
by prince palatine
RA2- IRL thread
Posted: Sat Dec 21, 2013 4:25 pm
by MassimoV
Thanks man.
RA2- IRL thread
Posted: Sat Mar 01, 2014 10:52 pm
by Siphai
These guys are really sick.
RA2- IRL thread
Posted: Sat Mar 01, 2014 11:15 pm
by Siphai
Let's get some cambered wheels up in this whore.
RA2- IRL thread
Posted: Sun Mar 02, 2014 2:11 pm
by Mystic2000
Goddamit when i think that all my IRL bots suck... i would reanimate this thread otherwise
RA2- IRL thread
Posted: Sun Mar 02, 2014 2:14 pm
by playzooki
RA2- IRL thread
Posted: Sun Mar 02, 2014 3:10 pm
by NFX
Here's a dump of some old stuff I made. I don't really use RA2 anymore, so consider this a "greatest hits" of sorts.
First up, Bishop. Funny looking axebot, made more for aesthetics rather than combat effectiveness. Which I considered the whole point of RA2 IRL building. Others disagreed, but hey. You know what I'm like.
Next up is Cage of Mirrors, big vertical spinner inspired by John's old Deadstar/Darkstar design. This is one of my personal favourites, even if it didn't win a single match. Still, looks above all else was how I rolled at the time.
Iron Oxide this time. One of, if not the only IRL bot I designed in Stock rather than DSL. Still looks just as awesome as the others, and won the Best Design award in the tournament it was entered in. Also won the King of the Hill side event, so managed to team looking great with good results.
Mastodon. Started out as an experiment using parts I didn't normally use, and turned out rather well. Never entered into competition, though. I think.
And finally, The Highlander III. Had two prior incarnations, reached the Grand Final of one of the Battlebots tournaments over on GTM, and then inspired Braveheart over here. So this has been probably the most successful of my IRL designs.
RA2- IRL thread
Posted: Sun Mar 02, 2014 3:57 pm
by playzooki
cool
RA2- IRL thread
Posted: Sun Mar 02, 2014 8:23 pm
by Badnik96
I still love Cage of Mirrors.
I cant help but think most of these would do well in an ARC competition...
RA2- IRL thread
Posted: Sun Mar 02, 2014 9:01 pm
by MassimoV
r.i.p. nfx, Mastadon still owns. Oh and NFX, have you seen these 2 threads?
Scrapmatch:
http://gametechmods.com/forums/index.php?topic=15230.0
RA2 Creative Mode:
http://gametechmods.com/forums/index.php?topic=15435.0
(Guy got more than 4 bots in the arena and not by the same way as Click's Army Ants.)
RA2- IRL thread
Posted: Sat Apr 05, 2014 7:52 am
by playzooki
my first lw
its my first stock lw after 6 revisions
it can beat tempus fugit.
can we have a stock thread now?
RA2- IRL thread
Posted: Sat Apr 05, 2014 2:53 pm
by MassimoV
RA2- IRL thread
Posted: Sat Apr 05, 2014 4:01 pm
by playzooki
nice
RA2- IRL thread
Posted: Sat Apr 05, 2014 4:37 pm
by NFX
Aruba! I knew I recognised that flag. Could be pretty good for thwacking, but I'd maybe improve the pushability of it. I don't think it'll work too well with such a pointy front end.
Battlesnake is interesting, but I don't like the square shape. Seems a little unbalanced to me.
Green Attack looks great, but I'm very confused as to how the weapon works. Is it meant to be a four-bar lifter?
Six wheeled comet thing should be pretty effective. I like the barbs along the sides as well, hopefully that doesn't hinder invertibility.
Tracked spinner could be good with a bigger disc and a wider wheelbase. But then it would just be SteveOUT, so fnarg.
Mini Maniac might work well if the wedge is good enough. Hopefully it doesn't get high-sided.
KC3 looks awesome, apart from the wheels being too close together.
Bar spinner is great, the spreading spikes on the back are fantastic somehow.