The Weathered Isle
Posted: Sun Jan 21, 2018 11:41 am
[font=papyrus]<big><big><big><big><big><big>The Weathered Isle</big></big></big></big></big></big>[/font]
You wake up to the sound of waves lapping gently against the rotting timbers of an old dock. You can feel that you are lying on its weathered planks. When you open your eyes, the first thing that you see is a sky full of stars beyond counting. A pair of large moons hangs in the sky, one bone white, and the other rusty red. You blink once, twice, and then rise to look around. There are others here, and some of them appear very strange to your eyes, as if they have tumbled out of another time or some truly exotic place. Indeed, this is certainly not a familiar place, and you find that familiar tools, comforts, and weapons that you are used to carrying may be missing, perhaps mere feet away, perhaps nowhere to be seen. In fact, more than the purely physical seems to be affected. Even memories of before are a bit fuzzy, a bit muted. You have trouble calling them to mind with any consistency or clarity.
An uneasy weight nests itself at the top of your stomach. There are structures nearby, though they look as if they've been abandoned for quite some time. There's no escaping it. Your sense of unreality builds. You start to wonder where you are, how you got here, and how you might escape. Perhaps you take an interest in the others - maybe one of them knows something - and perhaps you don't.
At some point, somebody - maybe even you - notices the glint of something polished under the soft light of the moons. In the middle of the abandoned village, looking like a very recent addition, is a large crimson crystal. Perhaps you touch it. Perhaps somebody else takes the risk. The moment that happens, regardless of language, intelligence, or form of communication, knowledge of your situation floods into your mind, unbidden and unstoppable. You are on an island. It is about 16 kilometers long. There are seven other crystals like this one scattered throughout its forests, fields, mountains, and deserts. There is another group of people in another set of ruins on the other side of the island. Either you or they must gather all of the crystals. The ones who succeed will get to leave this place. The ones who fail... their fate is not elaborated upon.
As people adjust to the startling news, a final unwelcome thought bullies its way into your mind: one of you will receive an ability to track and locate these crystals - a sort of radar, you think, if you're from a place that has such technology. You must decide amongst yourselves who will wield this power. Perhaps you should hurry. The other group may already be searching.
<hr />
[font=papyrus]<big><big><big><big><big><big>The RPG</big></big></big></big></big></big>[/font]
The Weathered Isle is a fairly structured RP that borrows heavily from fictional titles such as Lord of the Flies, Lost, Hunger Games, and the anime Drifters. It
You wake up to the sound of waves lapping gently against the rotting timbers of an old dock. You can feel that you are lying on its weathered planks. When you open your eyes, the first thing that you see is a sky full of stars beyond counting. A pair of large moons hangs in the sky, one bone white, and the other rusty red. You blink once, twice, and then rise to look around. There are others here, and some of them appear very strange to your eyes, as if they have tumbled out of another time or some truly exotic place. Indeed, this is certainly not a familiar place, and you find that familiar tools, comforts, and weapons that you are used to carrying may be missing, perhaps mere feet away, perhaps nowhere to be seen. In fact, more than the purely physical seems to be affected. Even memories of before are a bit fuzzy, a bit muted. You have trouble calling them to mind with any consistency or clarity.
An uneasy weight nests itself at the top of your stomach. There are structures nearby, though they look as if they've been abandoned for quite some time. There's no escaping it. Your sense of unreality builds. You start to wonder where you are, how you got here, and how you might escape. Perhaps you take an interest in the others - maybe one of them knows something - and perhaps you don't.
At some point, somebody - maybe even you - notices the glint of something polished under the soft light of the moons. In the middle of the abandoned village, looking like a very recent addition, is a large crimson crystal. Perhaps you touch it. Perhaps somebody else takes the risk. The moment that happens, regardless of language, intelligence, or form of communication, knowledge of your situation floods into your mind, unbidden and unstoppable. You are on an island. It is about 16 kilometers long. There are seven other crystals like this one scattered throughout its forests, fields, mountains, and deserts. There is another group of people in another set of ruins on the other side of the island. Either you or they must gather all of the crystals. The ones who succeed will get to leave this place. The ones who fail... their fate is not elaborated upon.
As people adjust to the startling news, a final unwelcome thought bullies its way into your mind: one of you will receive an ability to track and locate these crystals - a sort of radar, you think, if you're from a place that has such technology. You must decide amongst yourselves who will wield this power. Perhaps you should hurry. The other group may already be searching.
<hr />
[font=papyrus]<big><big><big><big><big><big>The RPG</big></big></big></big></big></big>[/font]
The Weathered Isle is a fairly structured RP that borrows heavily from fictional titles such as Lord of the Flies, Lost, Hunger Games, and the anime Drifters. It