The Skybroken Shore
Posted: Tue Jul 26, 2016 10:36 am
Welcome to the Skybroken Shore,
For those who know me from the FRA, this is going to be in many ways the direct opposite of the Oddestsey - a fairly rule driven game with fairly specific constraints for characters. This is a fantasy survival RPG, and if you are looking for a vague gist of what to expect, influences include the Telltale Walking Dead Games, the Banner Saga and Icewind Dale. This is not a nice place to live, and there is a very strong chance it will be a horrible place in which you die. Warning in advance - player fatality is built into the design of the game. It won't happen unjustly, but if you mess up, it's going to cost you.
General setting: You are dwellers of a tiny fishing town in the far North, in a place where Summers are cold and Winters are deadly - and things are about to get much worse. Technology is at a level where clockwork and steam power exist somewhere in the world, but very very rare, and guns do not exist.
What I need is some players, I probably need at least 3, but up to around 8 if there is interest
Please feel free to ask any questions you like (though obviously I won't spoil things for you)
NAME:
GENDER:
SPECIES:
There are four species to choose from
Skine:
+1 Might
- Claws give natural blades that can be used even without weapons.
- Can dig unarmed twice as fast as a normal being using tools.
- Enhanced sense of smell, much more sensitive than average beings.
Weakness: Sight is limited to a 30m radius
Mustott:
+1 Agility
- Prehensile tail capable of grasping objects, or aiding in climbing or swimming.
- Capable of extended jump, four times their own height.
- All Mustott have athletics and acrobatics at competent level.
Weakness: Take extra damage from poisons.
Tortasi:
+1 Will
- Thick scales allow Tortasi to be immune to minor blows that would harm other races.
- Tortasi are resistant to minor non-magical burns.
- Tortasi are able to hold their breath for up to half an hour
Weakness: Agility score halved when particularly cold.
Serotine:
+1 Skill
- Radar sense over 20m radius, allowing non-colour perception over 360 degrees, including behind objects that would obscure sight or in complete darkness.
- Serotine possess greatly enhanced hearing, enabling them to hear with far greater clarrity than the other races.
- Serotine are able to fall any distance and land without sustaining harm.
Weakness: Takes damage from very loud noises
PHYSICAL DESCRIPTION Include age range, fur/skin colour and any notable physical features.
ABILITY SCORES
There are five stats to allocate points in, with 22 points to allocate, 3 is considered normal in each stat and a 2 in 1 in might, agility or will will result in functioning at less than average level.
MIGHT
For those who know me from the FRA, this is going to be in many ways the direct opposite of the Oddestsey - a fairly rule driven game with fairly specific constraints for characters. This is a fantasy survival RPG, and if you are looking for a vague gist of what to expect, influences include the Telltale Walking Dead Games, the Banner Saga and Icewind Dale. This is not a nice place to live, and there is a very strong chance it will be a horrible place in which you die. Warning in advance - player fatality is built into the design of the game. It won't happen unjustly, but if you mess up, it's going to cost you.
General setting: You are dwellers of a tiny fishing town in the far North, in a place where Summers are cold and Winters are deadly - and things are about to get much worse. Technology is at a level where clockwork and steam power exist somewhere in the world, but very very rare, and guns do not exist.
What I need is some players, I probably need at least 3, but up to around 8 if there is interest
Please feel free to ask any questions you like (though obviously I won't spoil things for you)
NAME:
GENDER:
SPECIES:
There are four species to choose from
Skine:
+1 Might
- Claws give natural blades that can be used even without weapons.
- Can dig unarmed twice as fast as a normal being using tools.
- Enhanced sense of smell, much more sensitive than average beings.
Weakness: Sight is limited to a 30m radius
Mustott:
+1 Agility
- Prehensile tail capable of grasping objects, or aiding in climbing or swimming.
- Capable of extended jump, four times their own height.
- All Mustott have athletics and acrobatics at competent level.
Weakness: Take extra damage from poisons.
Tortasi:
+1 Will
- Thick scales allow Tortasi to be immune to minor blows that would harm other races.
- Tortasi are resistant to minor non-magical burns.
- Tortasi are able to hold their breath for up to half an hour
Weakness: Agility score halved when particularly cold.
Serotine:
+1 Skill
- Radar sense over 20m radius, allowing non-colour perception over 360 degrees, including behind objects that would obscure sight or in complete darkness.
- Serotine possess greatly enhanced hearing, enabling them to hear with far greater clarrity than the other races.
- Serotine are able to fall any distance and land without sustaining harm.
Weakness: Takes damage from very loud noises
PHYSICAL DESCRIPTION Include age range, fur/skin colour and any notable physical features.
ABILITY SCORES
There are five stats to allocate points in, with 22 points to allocate, 3 is considered normal in each stat and a 2 in 1 in might, agility or will will result in functioning at less than average level.
MIGHT