Zwischenzug vs Grey Squirrel
Posted: Sat Sep 19, 2020 11:11 pm
Zwischenzug: Speed: 6 Traction: 5 Torque: 1 Weapon: 12 Armour: 6
Grey Squirrel: 5 Speed / 4 Traction / 1 Torque / 13 Weapon / 7 Armour
Use my speed to my advantage and his more powerful weapon that’ll gyro more than mine. To reduce my own gyro I will lower spinning speed slightly when angling in on him, I have the ground clearance to do more acrobatics moves and my more centrally positioned wheels will mean I’m better at turning, having his wheels right at the back and a low ground clearance means he’ll have to drag all that weight at the front which won’t be good for his agility. He has more sticking out of the sides with those Wedgelets and eyes, all stuff I can bite onto and toss him around by, each knock from angling in should turn him away, exposing his side to me, possibly those wheels. Whack those bulkheads of his, warping/damaging them which in turn will really mess up his drum, especially seeing as his pulley(s) are inside them, meaning they are delicate and easy for me to whail on. He simply doesn’t have the ground clearance, nor the right design to gyro himself back up when flipped, being too wide, meaning if I do flip him, I can really just wail on him. I’m going to juggle him into the Tandoor, using my speed to my advantage, when he’s constantly flung into the air and slower, it’ll be hard for him to escape. If I am flipped, I’ll use my superior speed to distance myself then gyro back onto my wheels. Try knocking him into those spikes on the walls to keep him stuck up there, not having the ground clearance to escape. Make sure to keep the drum spun up and facing him at all-times, revving up when it comes to weapon to weapon hits I’ll be winning if his bulkheads are already damaged.
Best of luck
Grey Squirrel: 5 Speed / 4 Traction / 1 Torque / 13 Weapon / 7 Armour
Use my speed to my advantage and his more powerful weapon that’ll gyro more than mine. To reduce my own gyro I will lower spinning speed slightly when angling in on him, I have the ground clearance to do more acrobatics moves and my more centrally positioned wheels will mean I’m better at turning, having his wheels right at the back and a low ground clearance means he’ll have to drag all that weight at the front which won’t be good for his agility. He has more sticking out of the sides with those Wedgelets and eyes, all stuff I can bite onto and toss him around by, each knock from angling in should turn him away, exposing his side to me, possibly those wheels. Whack those bulkheads of his, warping/damaging them which in turn will really mess up his drum, especially seeing as his pulley(s) are inside them, meaning they are delicate and easy for me to whail on. He simply doesn’t have the ground clearance, nor the right design to gyro himself back up when flipped, being too wide, meaning if I do flip him, I can really just wail on him. I’m going to juggle him into the Tandoor, using my speed to my advantage, when he’s constantly flung into the air and slower, it’ll be hard for him to escape. If I am flipped, I’ll use my superior speed to distance myself then gyro back onto my wheels. Try knocking him into those spikes on the walls to keep him stuck up there, not having the ground clearance to escape. Make sure to keep the drum spun up and facing him at all-times, revving up when it comes to weapon to weapon hits I’ll be winning if his bulkheads are already damaged.
Best of luck