Evaccania DOOM | Triple 6 |
---|---|
Speed: 4 | Speed: 6 |
Traction: 2 | Traction: 5 |
Torque: 1 | Torque: 2 |
Weapon: 16 | Weapon: 7 |
Armour: 7 | Armour: 10 |
Wedgelets | N/A |
She's 33% faster (6 vs 8), a bit better control and 2 torque instead of one. Not a massive drivetrain difference but it's still noticeable. No box rush tho.
12 weapon armor vs my 16 weapon. I get corner damage on that wedge so it will take 1-3 hits for the wedge to be left useless.
If flipped i can still drive around and even if i can't catch a nice place to hit i should be able to self right by attacking her and i have a good chance at hitting above the part with the armor bonus for 6 damage.
She can get OOTAs from a safe distance, so i will stay in the circle parts of the arena as much as possible, she will need to flank me to flip me towards the OOTA zones. She can't flank reliably but if she goes hard of it she will eventually do it so if i see flanking attempts fall back to the edges of the arena to be extra safe.
If she tries to force gyro and get under thing she runs the risk of getting hit in the top without weapon armor bonus, i should also be able to back off before she gets fully under if this happens.
Start the fight by just spinning up and waiting for her to come at me. Do my best to take all encounters with my front, ideally without gyro. If we are lined up and close drive at her to secure the hits, otherwise keep myself safe. DO NOT GO TO THE MIDDLE OF THE ARENA.
If she gets under and flips me focus on not letting her get the OOTA angle over getting hit in myself. If the floor starts spinning go behind the spinners, this reduces her possible angles of attack to only 3, making it far more predictable and lets me turn beforehand so i don't get gyro exploited.
GL HF12 weapon armor vs my 16 weapon. I get corner damage on that wedge so it will take 1-3 hits for the wedge to be left useless.
If flipped i can still drive around and even if i can't catch a nice place to hit i should be able to self right by attacking her and i have a good chance at hitting above the part with the armor bonus for 6 damage.
She can get OOTAs from a safe distance, so i will stay in the circle parts of the arena as much as possible, she will need to flank me to flip me towards the OOTA zones. She can't flank reliably but if she goes hard of it she will eventually do it so if i see flanking attempts fall back to the edges of the arena to be extra safe.
If she tries to force gyro and get under thing she runs the risk of getting hit in the top without weapon armor bonus, i should also be able to back off before she gets fully under if this happens.
Start the fight by just spinning up and waiting for her to come at me. Do my best to take all encounters with my front, ideally without gyro. If we are lined up and close drive at her to secure the hits, otherwise keep myself safe. DO NOT GO TO THE MIDDLE OF THE ARENA.
If she gets under and flips me focus on not letting her get the OOTA angle over getting hit in myself. If the floor starts spinning go behind the spinners, this reduces her possible angles of attack to only 3, making it far more predictable and lets me turn beforehand so i don't get gyro exploited.