Cross Check: 8/7/2/3/10(+1 wedge) Normal config
He is faster(10 vs 7) and his unimpressive 2 torque is higher, we both have -1 control. No flanking happening.
He can't damage me at all.
He didn't say that his main wedge is hinged or anything but i will asume it is.
His wedges are useless when inverted, needs to self right with his weapon to drive.
His weapon is kinda awkward and takes a few seconds to self right.
I may bend his wedge after 10 hits in the same part, his wedgelets do take 3 damage like the rest of the bot tho.
The only thing he can really do is push me at a slow speed, he might get a flip with the lifter somehow but i have multiple ways of self righting quickly.
If he does start in the position shown in the picture start giving him my back and head forwards in reverse quickly. The easiest place for me to land a hit as a overhead chop saw is right in the EXPOSED LIFTER MECHANISM. I may get the corner damage on it so perhaps i can one shot the weapon. Even if you don't buy that i should only take a few direct hits. To help aiming i can be moving away from him while turning to compensate for any angling of his part.
Chances are the lifter has hinges on the corner so the thing wont detach from the rest of the bot. This is important because if he gets flipped with a dead lifter on top he will not be able to self right or move(i win). Otherwise he will be stuck driving without a wedge until i flip him over.
If he tries to block with the lifter itself i will hit the middle rods while they are up, they aren't that armored and will break after some hits and the mechanism will really not like being hit while open.
Cheese aside, exploit his slowish self righting to chain a few hits. If we do go wedge to wedge in a normal way don't bother with angling, he won't be able to get a significant angle either because of geometry. If i get under hit the main wedge or try to hit a wedgelet if posible to bend it almost instantly. If he gets under i should be able to just back off and then try again. Hooking back may work too.
If not directly engaging go to the middle of the arena to avoid walls.
If pinned or clamped fire the pneumatic arm to escape, even if that isn't enough the spinner hitting something should do the trick.
Good Luck Have Fun. May the best FF rider win it all.