Hallucinogen | Avanti |
---|---|
Speed: 5 | Speed: 8 |
Traction: 4 | Traction: 7 |
Torque: 1 | Torque: 3 |
Weapon: 11 | Weapon: 0 |
Armour: 9 (+2 wedge) | Armour: 12 |
Config: Drum | Config: ??? |
STRATEGY:
All right, it takes 14 hits to destroy his wedgelets with flat-surface hits, 12 with corner hits, and I can possibly hit more than one at once since I have a wide weapon. Wedginess is… tricky. He can in theory get the forks between my wedgelets and under the drum, but because he has several of them across his whole width, one of them will probably contact my wedgelet and get scooped up. OTOH if he gets under my wedgelet, his middle wedgelets can still contact my drum, which kicks me away and lets me do at least some damage.
Spin up and come out weaving around to avoid box rushes. Come at him aggressively and try to hit head-on so my wedgelets can do some work. I think it’ll probably be hard to get hits that launch him around, but when I do, stay on him and keep chaining as many hits as I can. Hopefully my drum will make contact in glancing hits enough to knock me back, but be prepared to hook and gyro-turn away so I don’t get slammed into walls by his faster drivetrain.
If one of his forks is looking damaged, try to keep hitting that side. It’s kind of a numbers game here: if I can bend it enough to start consistently catching it with my drum (which should take fewer than “destroying” it), I can more easily control the match.
A direct KO probably isn’t doable, but a KO by stranding is! His wheels stick out the back, but not the sides, and he’s still a bot with protected wheels, low-ish clearance, and no active weapon. Getting stuck sideways on the walls is a serious risk if I throw him at them enough, especially since this arena has the awkward shelves and corners.
GL HF
Spin up and come out weaving around to avoid box rushes. Come at him aggressively and try to hit head-on so my wedgelets can do some work. I think it’ll probably be hard to get hits that launch him around, but when I do, stay on him and keep chaining as many hits as I can. Hopefully my drum will make contact in glancing hits enough to knock me back, but be prepared to hook and gyro-turn away so I don’t get slammed into walls by his faster drivetrain.
If one of his forks is looking damaged, try to keep hitting that side. It’s kind of a numbers game here: if I can bend it enough to start consistently catching it with my drum (which should take fewer than “destroying” it), I can more easily control the match.
A direct KO probably isn’t doable, but a KO by stranding is! His wheels stick out the back, but not the sides, and he’s still a bot with protected wheels, low-ish clearance, and no active weapon. Getting stuck sideways on the walls is a serious risk if I throw him at them enough, especially since this arena has the awkward shelves and corners.
GL HF