Ori: 7/7/2/4/10 (+2 front)
Since Monsterworks has pretty much retired from ARC, I decided to step up to drive for tim.
We are faster than Ori. We also have more maneuverability with our mecanums. Our drum also has a decent power against Ori's armor, dealing up to four corner damage, not to mention how the lifter supplements it, allowing better control, self-righting, and more flexible tactics. Meanwhile, Ori has flat back and sides that can be exploited by corner damage, as well as giving us a bit of time to get an easy hit again in case they get stuck on their back. Their chassis armor also means that we can destroy their wheels quickly. Their spatula or forks can also be angled-on.
Start by rushing at them, then try to strafe around while using our higher speed. Don't try to get under immediately. Instead, pressure them while watching out for any tricks they will pull, like exploiting an oversteer to get their wedge under us, sweeping their wedge under us especially if they go with spatula, or other stuffs. We want to get under at the side parts of their front in an angle, though go head-on if necessary. Then once we successfully get under, the range of the drum means Ori will immediately go up.
Once this happens, immediately rush into then and keep chaining hits before they can recover, throwing them into the lowering wall for an OOTA or if we don't face it, the drum to help control them. Also exploit their self-righting if they try to do it by either hitting them from under and hoping the flipper gets hit to bend it, or dropping our lifter with the drum on their baseplate or wheels. Mostly avoid the other hazards because our fragile armor means they all actually pose a major threat to us, but also don't let them impede our maneuvering room too much. If they recover, keep trying to pressure them and wedge them again. Use different driving tactics every time that happens to make us unpredictable, as well as put the arm on the front or back as we have wedgelets on both sides, but face our opponent with the side the arm is on. We want to attack them with the VS approach, sometimes while also lifting the arm when hitting, and only use the hammer approach when necessary.
If they get under us, quickly back off as soon as it happens, then J-hook or strafe away to recover. We don't want to be too long at them because their flipper can pose a threat when it throws us into the hazards, or OOTA us as the match goes. If we can't back off effectively, desperately try to fire our lifter in order to shake us free. If this all fails and we gets flipped, quickly self-right and then find room to recover. Drive well, don't fall for any tricks, and exploit any weaknesses.
Good luck HFL. I also hope I can make Monsterworks proud
We are faster than Ori. We also have more maneuverability with our mecanums. Our drum also has a decent power against Ori's armor, dealing up to four corner damage, not to mention how the lifter supplements it, allowing better control, self-righting, and more flexible tactics. Meanwhile, Ori has flat back and sides that can be exploited by corner damage, as well as giving us a bit of time to get an easy hit again in case they get stuck on their back. Their chassis armor also means that we can destroy their wheels quickly. Their spatula or forks can also be angled-on.
Start by rushing at them, then try to strafe around while using our higher speed. Don't try to get under immediately. Instead, pressure them while watching out for any tricks they will pull, like exploiting an oversteer to get their wedge under us, sweeping their wedge under us especially if they go with spatula, or other stuffs. We want to get under at the side parts of their front in an angle, though go head-on if necessary. Then once we successfully get under, the range of the drum means Ori will immediately go up.
Once this happens, immediately rush into then and keep chaining hits before they can recover, throwing them into the lowering wall for an OOTA or if we don't face it, the drum to help control them. Also exploit their self-righting if they try to do it by either hitting them from under and hoping the flipper gets hit to bend it, or dropping our lifter with the drum on their baseplate or wheels. Mostly avoid the other hazards because our fragile armor means they all actually pose a major threat to us, but also don't let them impede our maneuvering room too much. If they recover, keep trying to pressure them and wedge them again. Use different driving tactics every time that happens to make us unpredictable, as well as put the arm on the front or back as we have wedgelets on both sides, but face our opponent with the side the arm is on. We want to attack them with the VS approach, sometimes while also lifting the arm when hitting, and only use the hammer approach when necessary.
If they get under us, quickly back off as soon as it happens, then J-hook or strafe away to recover. We don't want to be too long at them because their flipper can pose a threat when it throws us into the hazards, or OOTA us as the match goes. If we can't back off effectively, desperately try to fire our lifter in order to shake us free. If this all fails and we gets flipped, quickly self-right and then find room to recover. Drive well, don't fall for any tricks, and exploit any weaknesses.
Good luck HFL. I also hope I can make Monsterworks proud