Spoiler
V900 wrote: ↑Tue Feb 18, 2020 12:06 am Lightweight: Skully
Speed: 4
Torque: 1
Traction: 2
LEFT TO RIGHT:
Thunderhead
Armor: 11 (+3 disc)
Weapon: 12
Razor & Laser
Armor: 8
Weapon: 15
Configs:
- Thunderhead: The default setup. 11 (+3) (+4) armor packed onto the disc to help it win DPS races against other deathspinners. Teeth can spin in either direction.
- Razor: Dual discs powered off the same motor, meaning each disc effectively has 14 power. Teeth can spin in either direction.
- Laser: The spinner on this one is powered by a horizontal arm (4 power taken from the weapon armor). This leaves the spinner itself with 8 armor.
Archangel wrote: ↑Tue Feb 18, 2020 12:02 am Lightweight: Black Lagoon II
CONFIGS: yes forks, no forks, left fork. Dual drums run off the same motor - their gyro cancels each other out so it will drive like a normal bot, a la Counter Revolution.
Speed: 4 / Traction: 4 / Torque: 1 / Weapon: 14 / armor: 7
---- RP BELOW THIS LINE DO NOT READ KTHX ----
Gabe technically doesn't need to declare, but if he knows whats good for him he'll go armsless. I'll get into that in a bit.
Observations
- 11 +3 +4 = 18 weapon armor on my disc. At 14 weapon, BL needs to hit a single part on my disc 18 times in order to break it.
- My disc has a lot of surface area, but for sake of argument let's lowball and say both of my teeth count as 1 spot, and he exclusively hits those. 50% chance of hitting either or with the disc spinning. So on average, it'll really take 27 hits before things start going south for me.
- We have 3 minutes, he can't really expect to get 27 hits in. That's a little over 1 hit per 5 seconds. Especially when you consider that a 14 weapon drum is basically like a 7 power flipper... no, you can't chain 7 power flips with 4 speed, sorry.
- Probably can't get his drum under the low-to-the-ground disc either.
- Mechwheels means he's gonna punt himself back a bunch on any typical hit, moreso than I will.
Spoiler
- Look at all those areas with 7 armor! One hit from my disc and they receive 6 damage (5 damage and +1 as a result of very likely corner damage). Corner damage or not, a single hit will severely warp them. In the case of the drum supports, that'll result in the drum hitting the ground (bad) or getting stalled up (even more bad).
- Start right side up, undercutter position.
- Spin the weapon, aim to ram it directly between the drum supports. My disc is noticably wider than his drum, this is basically like trying to stuff a square peg into a round hole.
- Put a lot of emphasis on straight rams and not trying to follow BL's wacky strafing around. Don't let him play the "muh traction good tho" card. Treat my weapon as a big area-of-effect attack. So long as one part of my disc hits his supports/forks/wheels/what-have-you, we're good.
- If I get caught in a compromising position and need to turn, back away first so he doesn't have a chance to capitalize on any driving mistakes.
- If he somehow hits the same tooth on my disc 18 times in a row to knock it off (0.000762% chance btw i ran the numbers), then spin the weapon down and retreat to survive until the end of the match. At that point though, there'll probably be like 30 seconds left tops.