crouton.net vs Stealth Cobra
Posted: Sat Jun 06, 2020 11:08 am
SC: Speed: 8 / Traction: 7 / Torque: 3 / Weapon: 2 / Armor: 10 (+2 top armor on both sides)
c.n: Speed: 7 / Traction: 6 / Torque: 2 / Weapon: 5 / Armor: 8 - forks on!
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my drivetrain is exactly one stat worse across the board lol and I also just realized i only have 28 stat points. whatever, didn't need 'em. this is functionally a flipper vs flipper matchup (he'd be stupid to start clamp open), where I trade a negligible drivetrain advantage for much more power, and also do threaten damage... eventually (18 hits). Sooner or later that font nose of his is gonna end up bent out of shape (and with the tight margins it's working under, that should make it nonfunctional).
so yeah. aggression. smacking. etc. angle in to his flipper mechanism when possible, though I should be able to contact the rungs on his flipper if we go head-on. his chassis wedges are a trap - I can beat them easily if I ever go head to head with them, but my wedges have minimal reach and I won't be hitting anything important - laser focus on the flipper, and whittle it down as the match progresses.
I'd actually rather keep this a running, open arena match - if I can strand him on the Step, do that, but in general stay away from walls and keep ownership of the center of the arena, so i can try to make space for myself if he does get under. the bar should right me if flipped (if not do the old run face first into the wall trick).
GL
c.n: Speed: 7 / Traction: 6 / Torque: 2 / Weapon: 5 / Armor: 8 - forks on!
___________________________________________________________________________________________________________
my drivetrain is exactly one stat worse across the board lol and I also just realized i only have 28 stat points. whatever, didn't need 'em. this is functionally a flipper vs flipper matchup (he'd be stupid to start clamp open), where I trade a negligible drivetrain advantage for much more power, and also do threaten damage... eventually (18 hits). Sooner or later that font nose of his is gonna end up bent out of shape (and with the tight margins it's working under, that should make it nonfunctional).
so yeah. aggression. smacking. etc. angle in to his flipper mechanism when possible, though I should be able to contact the rungs on his flipper if we go head-on. his chassis wedges are a trap - I can beat them easily if I ever go head to head with them, but my wedges have minimal reach and I won't be hitting anything important - laser focus on the flipper, and whittle it down as the match progresses.
I'd actually rather keep this a running, open arena match - if I can strand him on the Step, do that, but in general stay away from walls and keep ownership of the center of the arena, so i can try to make space for myself if he does get under. the bar should right me if flipped (if not do the old run face first into the wall trick).
GL