Storm Worm: 7/5/3/5(3/3/3)/10 (+2 front)
Storm Worm is slower than Lift Device and more crucially, it has -2 control compared to Lift Device's perfect one. It will oversteer a lot for flanking while we won't be flankable. We also have a lot of wedges, and with how it's set up with the lifters, we may be able to act it as a clamp too by getting Storm Worm up the wedgelets and putting the weapon up, then pressing it down against Storm Worm. Finally, those thin wedges may get bent more easily when damaged, as well as being easier to slip and angle in with our own. However, don't underestimate the thin wedgelets ability to potentially slip under a gap between our many wedgelets too.
Start the match patiently, but be aggressive when possible. We want to leverage our drive edge by putting pressure on them, while making several maneuvers that will force them to turn, forcing them to oversteer. Once they do, immediately swoop in to flank, lifting them up upside down while pushing them to the hazards or walls. See if we can also clamp them. Once the pin timer is up, leave them near the walls or a hazard, then try to get under Storm Worm quickly before it can recover, giving them no room to breathe. If we have to go wedge-on, then we want to be head on, which will be easy for us due to our perfect control. But if we have the opportunity, try to angle in on those thin wedgelets.
Drive well. Self right when flipped. Turn to face our opponent if they somehow manage to get the angle-in position on us. Don't panic when we get controlled ourself, trying to regain control instead. Speaking of, quickly back off every time we get outwedged, using our speed to get distance, then J-hook and get back to the fight, while hoping our turning will also prompt our opponent to follow us and oversteer. The position of our back wheels means that we should be able to get some traction even if we are outwedged.
Good luck Wolf
Start the match patiently, but be aggressive when possible. We want to leverage our drive edge by putting pressure on them, while making several maneuvers that will force them to turn, forcing them to oversteer. Once they do, immediately swoop in to flank, lifting them up upside down while pushing them to the hazards or walls. See if we can also clamp them. Once the pin timer is up, leave them near the walls or a hazard, then try to get under Storm Worm quickly before it can recover, giving them no room to breathe. If we have to go wedge-on, then we want to be head on, which will be easy for us due to our perfect control. But if we have the opportunity, try to angle in on those thin wedgelets.
Drive well. Self right when flipped. Turn to face our opponent if they somehow manage to get the angle-in position on us. Don't panic when we get controlled ourself, trying to regain control instead. Speaking of, quickly back off every time we get outwedged, using our speed to get distance, then J-hook and get back to the fight, while hoping our turning will also prompt our opponent to follow us and oversteer. The position of our back wheels means that we should be able to get some traction even if we are outwedged.
Good luck Wolf