Dreadnought MK.4 VS Santangelo
Posted: Sat May 23, 2020 11:48 pm
STAT COMPARISON
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Dreadnought MK.4 (Me)
Speed: 7
Traction: 6
Torque: 3
Armour: 11
Weapon: 3 (Front-hinged Pneumatic Flipper)
Santangelo (Him)
Speed: 8
Traction: 7
Torque: 2
Armour: 12
Weapon: 1 (Rear-Hinged Pneumatic Flipper)
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Sawtooth Wedge
Santangelo and Dreadnought are similar to each other design-wise, both being fast and tough Brit-flippers. While he's slightly faster/more durable, I'm still quick enough to keep up and have the advantage in torque/acceleration, I'll generally be able to react faster to and control him/avoid danger more easily. We both have strong 2WD fork wedges, but mine is both wider and has more coverage (especially being less vulnerable to flanking with the size and corner coverage) while still being fast/agile enough to effectively press the advantage and dodge/counter as needed. The biggest advantage is in my flipper; more powerful, harder to escape, better-suited to controlling/self-righting, and crucially, it can OOTA; meaning I'll have higher chance of killing him, especially with how vulnerable he is to flanking and having his self-righting intercepted with his very low flipper power and narrow chassis.
We're in Woodshed, so the big things are to be very aggressive/strategic, play the environment to my advantage considering my stronger torque/flipper and the fact there's both a Pit/OOTA zone among other things, and be as slippery and unpredictable in my approaches as possible.
Move out quickly, watch where he attacks from, and react accordingly; predominantly aim for his sides/corners away from the forks where he's most vulnerable to maximise my chances of getting under, but mix it up as well to keep him guessing and forced onto the defence. Feint movements toward his weakspots/front and reverse/counterattack, monster-truck up the front and drive over/off one side and get him from the side/behind if I don't get under first, and bait him into drawing his attacks by coming in close, reversing, then countering. Mix with regular attacks, and in any case, flip when I'm definitely underneath, get shoving, and force the offensive.
When attacking, keep him flipped and/or pinned near the walls/hazards constantly. Actively interfere with any and all self-righting attempts (especially if he drives forward/sideways to do so), copy his movements if he tries driving off, cut off any escape routes, squash him into the walls/corners/axes to deal damage and wear down the clock. Force him into the OOTA zone and try to flip him out, and use Defenstrator's trick to activate the pit/Murdersaw; throw him into the button/rollers to activate it and trap him, wait nearby, then attack as soon as he escapes. In any case, go for the OOTA/pit/Murdersaw when I have the chance.
Defence is mostly aggressive; keeping the front to and actively taking the fight to him, establishing dominance of the safe areas early on, and stopping him from escaping/mounting any offense. Don't be reckless, though; beware any sudden movements/jukes and move with him accordingly, self-right and escape immediately before continuing if flipped, avoid hazards unless taking him to them myself, dodge/counter as necessary, don't flip unless definitely underneath, and always keep spare gas handy for OOTA attempts/self-righting.
Good luck, hopefully this should be a great fight!
EDIT: Added stat comparison and corrected some small mistakes. This was done before the opponent RPed.
_____________
Dreadnought MK.4 (Me)
Speed: 7
Traction: 6
Torque: 3
Armour: 11
Weapon: 3 (Front-hinged Pneumatic Flipper)
Santangelo (Him)
Speed: 8
Traction: 7
Torque: 2
Armour: 12
Weapon: 1 (Rear-Hinged Pneumatic Flipper)
_____________
Sawtooth Wedge
Santangelo and Dreadnought are similar to each other design-wise, both being fast and tough Brit-flippers. While he's slightly faster/more durable, I'm still quick enough to keep up and have the advantage in torque/acceleration, I'll generally be able to react faster to and control him/avoid danger more easily. We both have strong 2WD fork wedges, but mine is both wider and has more coverage (especially being less vulnerable to flanking with the size and corner coverage) while still being fast/agile enough to effectively press the advantage and dodge/counter as needed. The biggest advantage is in my flipper; more powerful, harder to escape, better-suited to controlling/self-righting, and crucially, it can OOTA; meaning I'll have higher chance of killing him, especially with how vulnerable he is to flanking and having his self-righting intercepted with his very low flipper power and narrow chassis.
We're in Woodshed, so the big things are to be very aggressive/strategic, play the environment to my advantage considering my stronger torque/flipper and the fact there's both a Pit/OOTA zone among other things, and be as slippery and unpredictable in my approaches as possible.
Move out quickly, watch where he attacks from, and react accordingly; predominantly aim for his sides/corners away from the forks where he's most vulnerable to maximise my chances of getting under, but mix it up as well to keep him guessing and forced onto the defence. Feint movements toward his weakspots/front and reverse/counterattack, monster-truck up the front and drive over/off one side and get him from the side/behind if I don't get under first, and bait him into drawing his attacks by coming in close, reversing, then countering. Mix with regular attacks, and in any case, flip when I'm definitely underneath, get shoving, and force the offensive.
When attacking, keep him flipped and/or pinned near the walls/hazards constantly. Actively interfere with any and all self-righting attempts (especially if he drives forward/sideways to do so), copy his movements if he tries driving off, cut off any escape routes, squash him into the walls/corners/axes to deal damage and wear down the clock. Force him into the OOTA zone and try to flip him out, and use Defenstrator's trick to activate the pit/Murdersaw; throw him into the button/rollers to activate it and trap him, wait nearby, then attack as soon as he escapes. In any case, go for the OOTA/pit/Murdersaw when I have the chance.
Defence is mostly aggressive; keeping the front to and actively taking the fight to him, establishing dominance of the safe areas early on, and stopping him from escaping/mounting any offense. Don't be reckless, though; beware any sudden movements/jukes and move with him accordingly, self-right and escape immediately before continuing if flipped, avoid hazards unless taking him to them myself, dodge/counter as necessary, don't flip unless definitely underneath, and always keep spare gas handy for OOTA attempts/self-righting.
Good luck, hopefully this should be a great fight!
EDIT: Added stat comparison and corrected some small mistakes. This was done before the opponent RPed.