CBC4 FW QFs: Angry Bird: Seed Killer vs Black Dog
Posted: Mon May 11, 2020 11:59 am
(Ghosting for Billy)
Seed Killer: 4/2/1/12/11(+2 wedge)
Black Dog: 6/4/1/14/5(+1 drum)
Anti HS config on
Let's be frank here: I OHKO his chassis. I also hit his drum for 3 corner damage. He does 1 corner damage to my wedge. He outspeeds me, but not quite enough to flank or get insane amounts of pressure, especially with 1 torque causing some slow AF acceleration.
The strategy here is simple: keep him in front of me and strike when the time is right. When the match starts, wait for him to choose a side of the Mullbrenner and reverse slowly to the opposite side, gauging the insane gyro one would expect from a drum that makes up half the bot. Keep him at a distance at the start until he tries to charge in. Determine which charge he’s bringing as I back up and react accordingly. Given our somewhat low speed difference, I should have the time to react. Based on the previous fight between the two, he has a few approaches to choose from:
-Aggressive, straightforward charge. If this happens, stay put and bring the hammer down
-Stuttered approach. Backing up mitigates this, as his approach can’t be as sudden as is needed for this to work, so I can wait until he’s solidly in range to attack.
-Backing up to bait. Same as stuttered. It won’t work if I allow myself time to react
-Flanking/Perpendicular driving. Yeah GL flanking a mobile bot with your 6 speed or baiting out a hit from the side again. Back off if he tries this at any point, never fire the weapon when I'm at his sides.
Basically, it’s a positioning game, and I have the better reach with a large axe and forward mounting compared to his drum. There is plenty of space to work with and a convenient furnace keeping him from just taking a straight approach at me. As long as the weapon is pointed at him and he can’t get to the sides, I’ve got him where I want him. Don’t do any drastic stuff that invites oversteer, take advantage if he gets overly aggressive by either smacking him or letting him get screwed by gyroscopic forces/more detrimental bits of oversteer due to higher speed. If he gets too skittish about the weapon, he’ll start getting drastic to avoid it or worse, open himself up for an attack. He knows I can, at the absolute best-case scenario for him, cripple his weapon on impact. It’s all about putting myself in a place to get that single crucial hit.
And if this doesn’t work? If I get flipped, fire the hammer at a lesser speed to self-right then retreat and regroup. His drum does decent, but not great, damage to the plow. A quick self-right will prevent him from chaining. Stay away from hazards, and always give myself room to back up to make the rest of this strat work.
GL Laz
Seed Killer: 4/2/1/12/11(+2 wedge)
Black Dog: 6/4/1/14/5(+1 drum)
Anti HS config on
Let's be frank here: I OHKO his chassis. I also hit his drum for 3 corner damage. He does 1 corner damage to my wedge. He outspeeds me, but not quite enough to flank or get insane amounts of pressure, especially with 1 torque causing some slow AF acceleration.
The strategy here is simple: keep him in front of me and strike when the time is right. When the match starts, wait for him to choose a side of the Mullbrenner and reverse slowly to the opposite side, gauging the insane gyro one would expect from a drum that makes up half the bot. Keep him at a distance at the start until he tries to charge in. Determine which charge he’s bringing as I back up and react accordingly. Given our somewhat low speed difference, I should have the time to react. Based on the previous fight between the two, he has a few approaches to choose from:
-Aggressive, straightforward charge. If this happens, stay put and bring the hammer down
-Stuttered approach. Backing up mitigates this, as his approach can’t be as sudden as is needed for this to work, so I can wait until he’s solidly in range to attack.
-Backing up to bait. Same as stuttered. It won’t work if I allow myself time to react
-Flanking/Perpendicular driving. Yeah GL flanking a mobile bot with your 6 speed or baiting out a hit from the side again. Back off if he tries this at any point, never fire the weapon when I'm at his sides.
Basically, it’s a positioning game, and I have the better reach with a large axe and forward mounting compared to his drum. There is plenty of space to work with and a convenient furnace keeping him from just taking a straight approach at me. As long as the weapon is pointed at him and he can’t get to the sides, I’ve got him where I want him. Don’t do any drastic stuff that invites oversteer, take advantage if he gets overly aggressive by either smacking him or letting him get screwed by gyroscopic forces/more detrimental bits of oversteer due to higher speed. If he gets too skittish about the weapon, he’ll start getting drastic to avoid it or worse, open himself up for an attack. He knows I can, at the absolute best-case scenario for him, cripple his weapon on impact. It’s all about putting myself in a place to get that single crucial hit.
And if this doesn’t work? If I get flipped, fire the hammer at a lesser speed to self-right then retreat and regroup. His drum does decent, but not great, damage to the plow. A quick self-right will prevent him from chaining. Stay away from hazards, and always give myself room to back up to make the rest of this strat work.
GL Laz