robots
V900 wrote: ↑Wed Dec 11, 2019 6:37 pm stinkey
reserving LW-HW, soft reserving FW
Featherweight:
Untitled Goose Robot
It's a goose. In robot form.
As such, it's designed to be as annoying as I can possibly make it. You got under the hinged wedge? Static chassis wedge right behind that. You got under that one too? Guess you've gotta contend with the side clamps and 5 torque then, bud.
Side clamps function independent of one another and are hinged 45 degrees each in both directions. The wedgelets are also hinged 45 degrees in both directions.
Plow is wedged 30 degrees in both directions. Yes, the neck attachment also receives the armor bonus.
It's also got a "poop chute" in the back that can dispense a few turds on the arena floor during each match. This does not affect the opponent in any form.
Speed: 6
Torque: 5
Traction: 6
Armor: 9
Weapon: 4 (3/3 hinged side clamps)
"nope i have 17 armor i win bye bye" config
Armor: 13 (+4 plow)
Weapon: 0
The Monsterworks wrote: ↑Wed Dec 11, 2019 3:46 pm Hard Reserving HW, MW, and LW. Soft Reserving FW. Entries to come soon.
FW: Finishing Move
Finishing Move by Floating Castle Robotics on Sketchfab
Test your might against this Whiplash-style vertical spinner. In case you were wondering:
1) Wedges are removable and hinged and have a fair bit of travel, but not enough that they're in any danger of folding up underneath or otherwise stranding the bot.
2) The arm is not a lifter. It's a burst system. That means that it's not adjustable and can't be pressed. It can only travel (quite quickly) from its start point to its end point, and back.
3) Can easily self-right.
4) Will not self-KO.
Stats: 8 Speed // 7 Traction // 1 Torque // 11 Weapon // 3 Armour - 3 weapon armour / 1 flipping arm
Observations:
- Ooh, 8 speed with omniwheels. Quite impressive. Unfortunately, he has exactly 1 torque (really 0.5 since omniwheel torque is halved) and imperfect traction (8/7 vs 6/6). He'll struggle to grapple with my 5-torquer at close and even mid range.
- That drum deals 2 damage to my chassis, 3 on a corner. The odds of him dealing any significant damage are situational at best and a crapshoot at worst. Be wary of him targeting a specific part of my bot (like the wheels or clamps).
- Speaking of wheels and clamps, he doesn't have much chance of getting to them. The wheels should be obvious: they're all the way behind my robot. He has to either commit to some suuuper telegraphed "drive backwards and fire the 1 weapon 'flipper' lol" or monstertruck strat to get a shot at them. Both of which I can react easily to with 5 torque. 2 (x2) damage can do some work to wheels, yes, but not enough to oneshot them off. Not that he'll be able to hit them to begin with, anyway.
- There's a big-ass furnace in the center of the arena to prevent him from rushing me. Cool arena mister tournament host :^)
- Watch which way he goes around the furnace and follow him. The midpoint between the furnace and the arena walls is where I wanna be. Avoid putting myself in a position between him and the furnace grates, however.
- Keep close, aim to get my longboy clamps latched onto his wheels. Not too interested.
- Like I mentioned, he has sub-1 torque. Whenever he has to turn and accelerate, that's at least 2 seconds where he's below top speed, and at least 1 second where he's slower than me. Compare to my torque where I get up to speed in 125 milliseconds. The average human eye takes 300-400 milliseconds to blink.
- IMPORTANT: BE SURE TO HOOK BACKWARDS A LOT TO CAPITALIZE ON THIS. If he does get under, there's nothing on his wedge to prevent me from just hooking off with my big chungus wheels. No teeth, no torque to push me with, no nothing. If he bops me away with the drum, that creates space between us and puts us back in the neutral game.
- Once he's clamped, Ideally I want to hold him over the pistons, 3 chassis armor means they'll rack up some nice damage. I can also opt for repeatedly jamming him into the furnace grates for the OOTA, but if I go for this be cautious and make sure he won't escape.
- If he's backing up for a ram (either forwards or backwards), just back up and turn closely around the furnace. He'll have to chase after me and attempt making those same tight turns- not good.
gl hf