KILL 'EM ALL | Xtreme pneumatiX |
---|---|
Speed: 5 | Speed: 7 |
Traction: 4 | Traction: 6 |
Torque: 1 | Torque: 2 |
Weapon: 12 | Weapon: 3 |
Armour: 8 | Armour: 12 |
Config: Forks | Config: Not declarable -please see entry post for addn. wedge/forks configs |
Starting in green square
I see that XP used many wedges/long forks in the Fork Bomb fight, so assuming that he will use the same here. yes, the forks are long, but mine are longer and I have reach with the hammer and can rack up points with the judges. Also imperitive that I stay away from the corners of this arena. Thankfully, this arena is also 46x46ft, so I still have plenty of room to maneuver and XP only has 3 weapon power to a narrow flipper. Chances of an OOTA are slim.
Primary strat: get towards the center of the arena, but I won't drive directly at XP - keep at an angle to him and see if he comes to me, then sharply turn in place and get my forks under and unleash the hammer! Try to get a few hits in, then back off, rinse and repeat (while turning in a 'reverse circle' to keep from becoming cornered/against a wall). My unpredictable driving is the key thing here.
Secondary: Begin the same as above, but continually bait XP into firing its flipper and get it to run out of gas to eliminate the OOTA possibility. I feign attack, back off, XP fires its flipper and misses, and I can run back in and get a hit or two with the hammer.
Last resort: Drive straight at XP, get forks under, and wail away. If they run, chase. Full-on aggro mode and only back off if approaching an arena corner.
Defenses: If flipped, immediately use hammer to self-right. Stay > 3ft from arena corners. Don't allow XP to otherwise pin me against walls.
GL, Ethan!I see that XP used many wedges/long forks in the Fork Bomb fight, so assuming that he will use the same here. yes, the forks are long, but mine are longer and I have reach with the hammer and can rack up points with the judges. Also imperitive that I stay away from the corners of this arena. Thankfully, this arena is also 46x46ft, so I still have plenty of room to maneuver and XP only has 3 weapon power to a narrow flipper. Chances of an OOTA are slim.
Primary strat: get towards the center of the arena, but I won't drive directly at XP - keep at an angle to him and see if he comes to me, then sharply turn in place and get my forks under and unleash the hammer! Try to get a few hits in, then back off, rinse and repeat (while turning in a 'reverse circle' to keep from becoming cornered/against a wall). My unpredictable driving is the key thing here.
Secondary: Begin the same as above, but continually bait XP into firing its flipper and get it to run out of gas to eliminate the OOTA possibility. I feign attack, back off, XP fires its flipper and misses, and I can run back in and get a hit or two with the hammer.
Last resort: Drive straight at XP, get forks under, and wail away. If they run, chase. Full-on aggro mode and only back off if approaching an arena corner.
Defenses: If flipped, immediately use hammer to self-right. Stay > 3ft from arena corners. Don't allow XP to otherwise pin me against walls.