Defenestrator: 7/6/2/4/11 (+1 pontoons and forks)
Tabor: 6/4/3/5/7 (5 turret + 5 lifter) / 10 (+2 plow)
CLAMP CONFIG PLEASE. Rocket said Tabor's using the Type 1A Meme-Sized Plow, AKA the tall scoop that curves the other way at the top.
First of all drive super aggressively. Get in her face and try to follow the inevitable swerving around with her turret. Be ready to use my momentum to just drive past her and circle around for another try if she gets it to my side.
Lol I know exactly why she picked the super-tall scoop. (a) so she DEFINITELY won’t square-wave, and (b) because she thinks its height will make it un-grabbable. The first is true. The second is probably true IF it’s oriented vertically, but it won’t be for long because I have a lifter too! If I get my forks under it and lift, that’ll raise her lifter and tilt both our weapons until my tooth can make solid contact with its face! Keep the jaws wide open and ram her quickly and aggressively so if I wedge her her scoop rides all the way back and butts against the “backstop” plate. Lift, grab, and use my long range of motion to either break her ground contact or drag her up onto my pontoons, then push her into the corner.
She might try yanking her lifter away since it’s a little faster. It’s still a battle of reaction time, though, and if she succeeds keep pushing forward: it’s my pontoons against her skirt-forks and I have more reach. If grabbing isn’t working at all, lower my jaw so I can get the whole thing under her scoop and just lift with it.
Wedge wars are about even, but her scoop’s recurve shape prevents me from getting almost ANY “bite” with her wedge. She can’t high-center me and even with a 5-speed lifter I’m likely to slip off instead of getting overturned – see how Duck’s short beak + vertical plow performs? OTOH, her skirts are what stops her from square-waving so their angle limiters have to have very limited upward range – and since she has them on all sides this will make her easy to high-center despite her chassis’s high ground clearance!
Push/drag her into the corners after using up 2/3 of the moving pin timer, then see if I can get her over the wall via non-suplex means, and otherwise just run the clock down. 30 second pins mean just three good grabs gives me control over literally half the match.
Lol I know exactly why she picked the super-tall scoop. (a) so she DEFINITELY won’t square-wave, and (b) because she thinks its height will make it un-grabbable. The first is true. The second is probably true IF it’s oriented vertically, but it won’t be for long because I have a lifter too! If I get my forks under it and lift, that’ll raise her lifter and tilt both our weapons until my tooth can make solid contact with its face! Keep the jaws wide open and ram her quickly and aggressively so if I wedge her her scoop rides all the way back and butts against the “backstop” plate. Lift, grab, and use my long range of motion to either break her ground contact or drag her up onto my pontoons, then push her into the corner.
She might try yanking her lifter away since it’s a little faster. It’s still a battle of reaction time, though, and if she succeeds keep pushing forward: it’s my pontoons against her skirt-forks and I have more reach. If grabbing isn’t working at all, lower my jaw so I can get the whole thing under her scoop and just lift with it.
Wedge wars are about even, but her scoop’s recurve shape prevents me from getting almost ANY “bite” with her wedge. She can’t high-center me and even with a 5-speed lifter I’m likely to slip off instead of getting overturned – see how Duck’s short beak + vertical plow performs? OTOH, her skirts are what stops her from square-waving so their angle limiters have to have very limited upward range – and since she has them on all sides this will make her easy to high-center despite her chassis’s high ground clearance!
Push/drag her into the corners after using up 2/3 of the moving pin timer, then see if I can get her over the wall via non-suplex means, and otherwise just run the clock down. 30 second pins mean just three good grabs gives me control over literally half the match.