Aperigon vs King Crimson
Posted: Sat Apr 18, 2020 11:57 pm
Maxi will probably flex his mecanums, and pretend that + his chopsaw/vert thing will compensate for his drive disadvantage. Problem is (for him at least), it doesn't. Mecanums make you more maneuverable, but they only really even the playing field if the drive disparity is close (i.e, 1 speed disadvantage, -1 traction). In this fight, that's not the case. Aperigon is dealing with a pretty sizeable disadvantage in terms of drive: 2 speed disadvantage and -2 traction. Straight mecanums will not compensate for said disadvantage. However for this fight, HE NEEDS SAID ADVANTAGE: I tank his weapon, and the chopsaw only restricts attack from two narrow angles: front and back. If I nullify this via a drive advantage, he can't do much. Problem is, he can't. Proper driving, caution, and tanking shots will win the match for me and propel me to playoffs.
I'm going to exploit this advantage as much as I can. I'm going to open with a rush, while being cautious not to fall into a trap, drive-trick, bait, etc. As mentioned: the drive advantage keeps me from falling prey to this sort of stuff. Use that as much as I can. Never approach from the front, or the back. Stay away from the chopsaw/vert's range, and stick to going for his sides: it worked with Eagle's Hawk and I can make it work even against mecanums. This fight, I'm aiming at keeping Aperigon as restricted as possible: pin, release when forced to, pin, release, pin, etc. If necessary, force the mecanums into hazards while maintaining control: they take damage, and when he takes damage the drive disparity gets worse and I control him far easier.
I'm not going gung-ho on agression, maintain caution when necessary. Even if I do get hit, it's not a OHKO though: he still only does 4 damage. Still, it's better to end the fight with no damage than some damage.
GL Maxi
I'm going to exploit this advantage as much as I can. I'm going to open with a rush, while being cautious not to fall into a trap, drive-trick, bait, etc. As mentioned: the drive advantage keeps me from falling prey to this sort of stuff. Use that as much as I can. Never approach from the front, or the back. Stay away from the chopsaw/vert's range, and stick to going for his sides: it worked with Eagle's Hawk and I can make it work even against mecanums. This fight, I'm aiming at keeping Aperigon as restricted as possible: pin, release when forced to, pin, release, pin, etc. If necessary, force the mecanums into hazards while maintaining control: they take damage, and when he takes damage the drive disparity gets worse and I control him far easier.
I'm not going gung-ho on agression, maintain caution when necessary. Even if I do get hit, it's not a OHKO though: he still only does 4 damage. Still, it's better to end the fight with no damage than some damage.
GL Maxi