STATS:
Ori: 7/7/2/4/10(+2 front wedge)
Grand Vizier: 6/4/1/12/7
FORKS CONFIG PLEASE.
Okay there’s, like… not much actual chassis near the ground on this thing. I know I can’t outreach his forks. However, (a) my forks may contact his actual weapon with a glancing blow that pops him up and doesn’t launch me, (b) if I do get wedged they present a very narrow area for him to actually catch, esp as his teeth are thin blades that do NOT extend the full width of his drum, and (c) they’re at a slight outward angle and if I can get them behind the arrowhead tips and under the tube parts of his forks, I can get under him.
Be as aggressive as possible, staying in his face and avoiding giving him a chance to do long run-ups to get much bite. Keep circling him and trying to either get around his forks or force him to turn so much he tips sideways with his tall body and narrow front. Try to make him back himself into a wall with the reversing turns verts love doing to avoid gyro effects.
I know I’m going to take some hits. However, my front wedge takes almost no damage from his weapon; what’s important is making sure he doesn’t hit my chassis or wheels. If I get flipped over retreat, self-right, and avoid contact until my flipper retracts. Worst-case take an inverted hit on my wedge.
Be cautious with the flipper: make sure I actually have it under something solid so I don’t just fire into his drum. Try to get him inverted; gyro self-righting could be tricky with that shape and his forks are long enough I’m not sure if he can hit the wall. Try to get him out of the arena ASAP: given his shape the best way is probably to pen him in a corner with the spikes so he can’t avoid getting between me and the wall.
GL HF
Be as aggressive as possible, staying in his face and avoiding giving him a chance to do long run-ups to get much bite. Keep circling him and trying to either get around his forks or force him to turn so much he tips sideways with his tall body and narrow front. Try to make him back himself into a wall with the reversing turns verts love doing to avoid gyro effects.
I know I’m going to take some hits. However, my front wedge takes almost no damage from his weapon; what’s important is making sure he doesn’t hit my chassis or wheels. If I get flipped over retreat, self-right, and avoid contact until my flipper retracts. Worst-case take an inverted hit on my wedge.
Be cautious with the flipper: make sure I actually have it under something solid so I don’t just fire into his drum. Try to get him inverted; gyro self-righting could be tricky with that shape and his forks are long enough I’m not sure if he can hit the wall. Try to get him out of the arena ASAP: given his shape the best way is probably to pen him in a corner with the spikes so he can’t avoid getting between me and the wall.
GL HF