So Laz will probably engage in a aggressive "I'll probably PWN this guy all over the place" type strategy, and I hope he does it and then figures out that it won't work as well as he think it will. Santalego isn't a standard 8/7/4 brick, and it's plow config handicaps it because that 1 power-thing probably won't be able to handle me well enough, meaning it'll have to rely on pure drive to handle me, which typically doesn't work well against HUGE clones: see Hypershock vs HUGE. So he'll go in thinking "man what a easy matchup", and probably/hopefully not adjust for my quicker speed and great control. And as I always say:
I
ONE
SHOT
HIM
IF
I
GET
PAST
HIS
DEFENSE
Anyways, I'm going to rely on him being aggressive in typical Laz style. He'll underestimate me, and I'll try to get him to do that by driving cautiously and being strategic. Basically, I'm baiting him to be Laz, and Santalego will respond eagerly (hopefully). I'll reposition to get the best shot, and BAM. I'm hoping that this time, this fight will truly be a one-shot deal.
If not, reposition and do it again.
Keep away from hazards (duh).
GL Laz
Spinnerfood vs Hoarfrost
Moderator: Tournament Hosts
Spinnerfood vs Hoarfrost
Spoiler
Taskmaster: Reckoning: Evolution (0-4)
Taskmaster V2: REDDIT 2 (3-3)
Taskmaster V3: Thunder Underground (3-1), ARC Rumble (lost)
Taskmaster V4/King Crimson: Not the Football League (1-0), CBC 4 (2-4)
taskMASTER: Pat’s Reddit Tournament (3-2)
Taskmaster V2: REDDIT 2 (3-3)
Taskmaster V3: Thunder Underground (3-1), ARC Rumble (lost)
Taskmaster V4/King Crimson: Not the Football League (1-0), CBC 4 (2-4)
taskMASTER: Pat’s Reddit Tournament (3-2)
Spoiler
SPINNERFOOD: Thunder Underground (1-2), CBC 4 (4-4), CBC4 Rumble (lost)
Spoiler
D O N O T C R O S S: Thunder Underground (2-0)
Killer Queen: CBC 4 (2-4)
SPECTRALS: ROBOT4 (0-1)
CRAZY DIAMOND: ROBOT4 (2-1)
Kirā: PAT'S TOURNAMENT (5-0) CHAMPION
DEAD BABY CANNON: RUMBLE IN DA JUNGLE (4-2)
MADE IN HEAVEN: ROBOT4 (1-1)
Killer Queen: CBC 4 (2-4)
SPECTRALS: ROBOT4 (0-1)
CRAZY DIAMOND: ROBOT4 (2-1)
Kirā: PAT'S TOURNAMENT (5-0) CHAMPION
DEAD BABY CANNON: RUMBLE IN DA JUNGLE (4-2)
MADE IN HEAVEN: ROBOT4 (1-1)
Notable Achievements:
- Champion (Kira), Pat’s Antweight Tourney
-
- Posts: 563
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Fighting in the shade
- Team: Tartarus Robotics Group
Re: Spinnerfood vs Hoarfrost
Hoarfrost: 8/7/3/1/11(+2 plow)
vs.
Spinnerfood: 5/5/1/14/5
If we really wanna nitpick, there's nothing visible on his bot to stop him from just gerbiling in place and not driving, but anyways... sketchfab kinda fucked up my render too so the flipper's not super visible, so glass houses and stones.
Anyways, while this is not a gimme match, I do have a 13 armour plow vs 14 armour weapon. If he manages to defy physics and slip around or over once or twice, it'll probably be after a deflection and he won't be at full power. Worse comes to worst, he's not +6 and isn't getting corner damage, so I can probably survive a couple stray hits. If flipped, drive somewhere safe before self-righting.
So, the main plan here is aggression. We're even in control (thanks to the HDPE wheel traction nerf) and I'm way ahead in everything else. I'm keeping my plow facing him, shoving it into his weapon specifically with ruthless aggression, and flipping him only when I'm 100% under. Bully him into walls and the drums, adding height in the latter case by using the flipper. He can't monstertruck my tall plow, so watch for him to j-hook or jackknife. His winning tactic is to bypass my plow somehow. S-turn (first with him and then bringing him around like you do when your car is skidding) to bring him back under control. Overall, I want to apply as much flexing as possible to those wheels and let them get chewed up chunk by chunk and caught in the gaps between the drums. I also want to force stress loads onto the one narrow point connecting the two sides of his lightly-armoured body: his weapon axle. Also note that there is next-to-zero clearance between it and the two sides of his chassis. Flexing will have bad results. Smother his ass. Hazards top priority, just smushing him against walls and stalling his weapon second.
He might try spinning in reverse to 'climb' my wedge. First, the angle will pop him up and back when he does that. Second, that's actually kinda great for me. As the lower seed, he starts in the purple square, with the OOTA wall to his back. I'm box rushing him. I'm keeping him with his back facing the wall and within 7 feet or less as much as I can if he runs in reverse. There's a legit chance he self-OOTAs.
GL
vs.
Spinnerfood: 5/5/1/14/5
If we really wanna nitpick, there's nothing visible on his bot to stop him from just gerbiling in place and not driving, but anyways... sketchfab kinda fucked up my render too so the flipper's not super visible, so glass houses and stones.
Anyways, while this is not a gimme match, I do have a 13 armour plow vs 14 armour weapon. If he manages to defy physics and slip around or over once or twice, it'll probably be after a deflection and he won't be at full power. Worse comes to worst, he's not +6 and isn't getting corner damage, so I can probably survive a couple stray hits. If flipped, drive somewhere safe before self-righting.
So, the main plan here is aggression. We're even in control (thanks to the HDPE wheel traction nerf) and I'm way ahead in everything else. I'm keeping my plow facing him, shoving it into his weapon specifically with ruthless aggression, and flipping him only when I'm 100% under. Bully him into walls and the drums, adding height in the latter case by using the flipper. He can't monstertruck my tall plow, so watch for him to j-hook or jackknife. His winning tactic is to bypass my plow somehow. S-turn (first with him and then bringing him around like you do when your car is skidding) to bring him back under control. Overall, I want to apply as much flexing as possible to those wheels and let them get chewed up chunk by chunk and caught in the gaps between the drums. I also want to force stress loads onto the one narrow point connecting the two sides of his lightly-armoured body: his weapon axle. Also note that there is next-to-zero clearance between it and the two sides of his chassis. Flexing will have bad results. Smother his ass. Hazards top priority, just smushing him against walls and stalling his weapon second.
He might try spinning in reverse to 'climb' my wedge. First, the angle will pop him up and back when he does that. Second, that's actually kinda great for me. As the lower seed, he starts in the purple square, with the OOTA wall to his back. I'm box rushing him. I'm keeping him with his back facing the wall and within 7 feet or less as much as I can if he runs in reverse. There's a legit chance he self-OOTAs.
GL
Tartarus Robotics Group: Infinitely wise and merciful since 2016
(don't ask about before that)
Black Dog ||| Hellhound V ||| Blood Eagle ||| Santangelo ||| Hellhound VII ||| Hoarfrost
Mechanized Mayhem: 0-0
Heavyweight: Danger Zone (0-0)
CBC4: 26-5
Featherweight: Black Dog III (6-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Current Roster: 183-40 (.821)
Black Dog (ROBOTS - MW*, ROBOTS3 - FW, CBC4 - FW): 26-5
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Yet to Fight
Hadean, Intimidator, Kurosaki-kun, Midnight Sun, Neon Rampage
Retired
Eye of Newt, Morality, Savage, Tiger, Vicious, Wild Child
ARC Hall of Fame
Hellhound - #1
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49