V900 wrote: ↑Wed Dec 11, 2019 6:37 pm Heavyweight:
Armor: 10 (+3 front)
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Now that flails have actual rules behind them, I can slap these bad boys on literally whatever I want.
Whenever the hammer swings, the hammerhead will hit first, then the flail soon after. This effectively means that the hammer can hit twice per swing. The hammer itself has a +1 damage bonus by virtue of being a hammer, but the flail portion receives a -1 damage debuff to cancel it out.
Plows are removable if using the 7/14 setup, doing so tilts the center of balance back toward the rear wedges. They are NOT removable when using the 10+3/11 setup, however.
Shaba117 wrote: ↑Wed Dec 11, 2019 5:27 pm HW: KILL EM ALL
Random ARC'er: "Whoa, hey, where's Death M....?"
Me: "Oh, just sulking in the corner of the workshop because the bricks were beating up on it in the last tournament" :P
"Don't worry, it'll be back, though"
In the meantime...here's another bot out for blood!
KILL EM ALL Rev C by Shaba117 on Sketchfab
Anti-HS plow config
5/4/1/10/10 (+2 plow)
Also a forked config with a more powerful hammer.
Plow/forks are hinged and hammer is capable of self-righting
Granted, wedge setup doesn't actually matter all too much since we're both just trying to hit the other guy once. And, you know, I have a long flail on the end of my hammer. I have far and away the better range.
And as such, a lot of the stuff I mentioned versus Fork Bomb (another overhead weapon with a similar statline that I outranged and clobbered) applies here as well:
Additional things of note:V900 wrote: ↑Sat Mar 28, 2020 11:18 pmDon't fall for it lol 4headbait him into firing his hammer
Best bet is that she's gonna do the thing where he drives up almost in range, but then backs away last minute. Just keep on trucking forward in that case, if my flail doesn't hit her then my actual hammer will. And she's not gonna like the +1 damage it deals.
I'm mostly just driving toward the opponent without much fancy turning on my end, so no dice.pussyfoot it until he fails a traction check
We have the same speed. I'll catch up eventually.retreat
- The longer forks actually decrease KEA's effective range slightly compared to the plows. This could be reason to believe Shaba's going for some mega bigbrain 2 zillion IQ strat, in which chase I guess watch out for that? But idk dude it just seems like a suboptimal choice. The plows would've had a chance at blocking my hammer a little bit, as opposed to the forks which let me hit your chassis top for free.
- While I don't need to weapon to weapon collisions to beat my opponent, I'd win out anyway. I take 1 damage while she takes 2.
- +2 shock damage btw, that makes for (14-8)/2 = 3 + 2 = 5 at minimum. Enjoy your blown-out weapon motor after a single hit.