Spoiler
Botomatic1000 wrote: ↑Wed Dec 11, 2019 3:53 pm Middleweight: The Act Of Being Polite
Speed: 4 Traction: 2 Torque: 1 Weapon: 16 Armour: 7
Woo, The Residents reference bot! Basic Two-wheel drive Undercutter with an internally belt-driven bar and a little dome-piece thing on said bar like Texas Twister has. The little black metal nub on the top of the bulkhead is removable so it can be ran either as an angled spinner without it or an Overcutter with it. Those black bits are just painted on, they are not removable teeth so they shouldn't fly off. The weapon should get a +4 armour bonus because it's shorter than the wheelbase and doesn't make over a third of the mass
armor bonus looks like this:V900 wrote: ↑Wed Dec 11, 2019 6:37 pm Middleweight:
Acrid
Speed: 7
Torque: 3
Traction: 5
Armor: 9
Weapon: 6 (saw)
Armor: 10 (+1 plow)
Weapon: 5 (lifter)
Everyone's favorite crocodile-dog is here to flop around and give your robot AIDS.
Wedge on the saw configuration is hinged 90 degrees in both directions. Saw arm can rotate up to 90 degrees in both directions.
Plow on the secondary configuration can rotate 360 degrees.
It's 4 (four) eyes have bright green LEDs in them that can glow in darker environments. Saw applies a green paint smear on the opponent. Might or might not make a mockup of these. We'll see if I can do so before the deadline.
This one doesn't have obnoxious reach (like Magnolia Grande) nor does it's blade have a huge amount of bite to it (like Skoll). Why would anyone be inclined to believe that this match goes any differently?
- Going for the same big rams as I did vs MG, but this time he can't use "muh ICE" as leverage as to why his robot is a special snowflake. As such, go ahead and push if his blade's stopped against my plow (however: be cautious with this and back off if he begins to spin back up).
- My main goal is to punt him into the drums. Gutrip city here we come.
- This should be obvious, but don't try to lift the opponent with my plow. That's something I'd have to commit to (and that's bad when fighting a spinner).
- Remember: my subpar -2 traction ONLY comes into play if I need to bob and weave at close range. When I'm ramming, I don't need to do that. The less opportunities he has to snipe my wheels, the better.
- I also just now noticed the "start upside down" thing MW put into his strategy, sneaky sneaky. Watch for if boto does this and keep my plow lifted upward a bit if he does. Alternatively, lift my plow underneath and into his blade.
- "Obviously watch out if he does the Tombstone thing. Bait him into turning around by driving back and forth, and then go in for the big ram once he falls for it."
- Slow spinner is slow. I can back off and retreat at any point if I'm in a disadvantageous position. This is a pretty big arena, so I have a lot of space to do so. Avoid walls (unless I'm the one ramming him into them).