CBC4: Bluetooth vs. King Crimson

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CBC4: Bluetooth vs. King Crimson

Post by attackfrog » Sat Apr 04, 2020 11:23 pm

Bluetooth: viewtopic.php?f=10&t=9403#p72623
King Crimson: viewtopic.php?f=10&t=9403#p72624

Using the standard config on Bluetooth.

I'm going to spin up, move out into the main area, and get that sweet shock damage through KC's plow. Pew pew. That should disable the flipper in a few hits and start messing things up in a more major way after that.

The difficulty will be getting space to spin up again consistently as KC is pushing Bluetooth around. I think I'll be able to do that by turning sideways so that its plow hits Bluetooth's wheels. Then I maneuver to keep that orientation going for a few seconds until Bluetooth is back at top spinning speed, and turn in and smash KC in the face. "Rinse and repeat" (tm). I'll be trying to not get constantly pushed into the hazards as well.

That's all folks! GLHF Sirens.

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Re: CBC4: Bluetooth vs. King Crimson

Post by hide » Sun Apr 05, 2020 12:05 am

Unless I'm dumbrain, Bluetooth (using the short blade config) can't reach past my plow, regardless of whether or not he goes upside down or not. KC's wedge is large and fairly protective, and his spinner does not have the necessary reach. However, in order to win the fight, he needs a chassis shot: otherwise I can facetank his spinner and dominate the battle (which I plan to do). And really, besides his spinner, what does Bluetooth have? A mediocre 3 speed, no control potential, etc You nullify the spinner, you completely nullify his chances of winning, which King Crimson can do fairly well:
1. I outspeed him by a HUGE margin
2. I have better torque
3. He only does 3 damage to my plow, which is easily enough to survive.
Plus, he isn't fast enough to pull the ol' "swing the spinner to the sides of the opponent" trick, so he's forced to try and reach past my plow, which will inevitably fail. He's forced to go head on, and I will inevitably beat, control and dominate him.

So, I'm going to take the fight to Bluetooth. Even if we're in the Asylum, a aggressive approach favors me. Unless he camps, I'll meet him in the center. He'll have spun up, but I can tank the shot and recover; he can't spin up to the necessary speed before I come in again. If he somehow manages, repeat the tanking. If he tries any "spin around" trick, I'll dodge: he's too slow and I heavily outspeed him. If he tries to conventionally reach past my wedge, I'll also dodge.

From there, it is a matter of keeping him from spinning up and forcing him into the hazards. Keeping the blade from revving up is paramount priority: my main goal will be stopping it and controlling the match. I'll aim to keep me and Bluetooth in the center of the arena, and exploit the hazards. Most of the time, I'll be pushing Bluetooth into the Bonesaws, and holding him there: he only has 8 chassis armor, and Bonesaws are fairly powerful. Besides the Bonesaws, I'll mix up my arena usage: I'll ram him into the walls, and shove him into the lobotomizer. My goal is to build up damage, and eventually get that KO.

Team C/D:
Taskmaster: Reckoning: Evolution (0-4)
Taskmaster V2: REDDIT 2 (3-3)
SPINNERFOOD: Thunder Underground (1-2), CBC 4 (4-4), CBC4 Rumble (lost)
Taskmaster V3: Thunder Underground (3-1), ARC Rumble (lost)
D O N O T C R O S S: Thunder Underground (2-0)
Taskmaster V4/King Crimson: Not the Football League (1-0), CBC 4 (2-4)
Killer Queen: CBC 4 (2-4)

Record: 30-27
Notable Achievements:
Champion, Pat’s Antweight Tourney

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