Gas Gas Gas | Ori |
---|---|
Speed: 10 | Speed: 7 |
Traction: 10 | Traction: 7 |
Torque: 3 | Torque: 2 |
Weapon: 3 | Weapon: 4 |
Armour: 4 | Armour: 10 (+2 wedge) |
Config: N/A | Config: Spatula |
Main plan: Keep the battle to the middle section. Our primary advantage is our drivetrain, and keeping to the larger open spots of the arena, where there's hazards to score points with. Ori's pretty flat, there's likely next to no dead space in the bot. Ergo, it shouldn't be hard to rip something important to bits on a Lobotomizer, which hits for three damage with HFL's armour. Three damage directly onto a battery, however, is going to get that magic smoke rolling easily. In the inverse situation, GGG's comparative bulk should help it dodge dangerous bits getting hit. Ergo, the main plan for the match is to feed Ori's ass into it as often as possible, eating up time and pressuring killing blows more than HFL's likely expecting for this match. We'll need to keep on the move when we aren't already in control, keep Ori unable to deal with us in a reasonable manner. Circle-strafe, but mix it up with other speedy shit. Maybe do a quick slide around one of the privacy screens for a mix-up. Learn what strats HFL likes to go for, and adapt to them. If they're baiting me into one of the OotA areas, pressure them away from that wall and into the house robots. If they're trying to predict the circle-strafe, vary the circumference to catch them out and punish. All we need to do is secure a wedging, then push, lift and get them over and into the lobotomizers. That two wheel drive system is going to struggle if it's lifted any other way than dead-on. And, of course, we're always angling in. If they do get under, J-hook, monster-truck or self-right as appropriate, keeping timings and choice of escape changing to ensure HFL can't adapt in response.
tl;dr: High pressure combat, mix it up, use our drivetrain, lobotomise the furry
tl;dr: High pressure combat, mix it up, use our drivetrain, lobotomise the furry