Padoru Machina | Santangelo |
---|---|
Speed: 9 | Speed: 8 |
Traction: 7 | Traction: 7 |
Torque: 1 | Torque: 2 |
Weapon: 5 | Weapon: 1 |
Armour: 8 | Armour: 12 |
Normal config | Normal config |
The OOTA wall is 3.5 feet tall, neither of us is getting an OOTA even with the stroke length bullshit. This leaves the drum hazard as the only one that can be used, it wont do much damage but i can score points with it. Note that i start in the purple square, i will have the easier time getting my opponent there at the start of the fight.
Both of our weapons are very weak and the flips will be more like toppling the opponent over it's back. If i get flipped i can just run and ram myself into the nearest wall to self right and i am faster so Laz can't quite stop this. Meanwhile he can self right with his weapon but just barely, it probably wont work if he fires the flipper before he stops moving after landing. also note that he can't move while inverted.
Chaining flips is going to be the name of the game here, i am better equipped for both chaining and defending against chains. When i get under and get the thing going i will go at him no stop without giving Laz room to breathe, ideally getting him towards the drum hazard but the walls are ok. Even if i get him to the hazard i will continue to chain after he lands. If he gets under me top priority is run away, ram myself into wall to self right if applicable and to distance myself.
Getting under first is going to be very important. Only the tip of the little forks actually is on the floor, if i can angle the edge of my wedge into the side of his i can get under. At the start i will rush in to the middle of the arena and then stop to align myself right in front of him,i will turn and move slightly to one side and then quickly head to the other (where he is) once we are very close, his giant turning circle will make this difficult for him to counter, if he backs off as a response just keep going straight at him. When we separate later during the fight i will pull this off 1-2 times before pretending to do it again only to head straight in.
He can't high center me, if he gets under and doesn't fire i can back off or J-hook or whatever and try again.
Good Luck Have Fun mister LazBoth of our weapons are very weak and the flips will be more like toppling the opponent over it's back. If i get flipped i can just run and ram myself into the nearest wall to self right and i am faster so Laz can't quite stop this. Meanwhile he can self right with his weapon but just barely, it probably wont work if he fires the flipper before he stops moving after landing. also note that he can't move while inverted.
Chaining flips is going to be the name of the game here, i am better equipped for both chaining and defending against chains. When i get under and get the thing going i will go at him no stop without giving Laz room to breathe, ideally getting him towards the drum hazard but the walls are ok. Even if i get him to the hazard i will continue to chain after he lands. If he gets under me top priority is run away, ram myself into wall to self right if applicable and to distance myself.
Getting under first is going to be very important. Only the tip of the little forks actually is on the floor, if i can angle the edge of my wedge into the side of his i can get under. At the start i will rush in to the middle of the arena and then stop to align myself right in front of him,i will turn and move slightly to one side and then quickly head to the other (where he is) once we are very close, his giant turning circle will make this difficult for him to counter, if he backs off as a response just keep going straight at him. When we separate later during the fight i will pull this off 1-2 times before pretending to do it again only to head straight in.
He can't high center me, if he gets under and doesn't fire i can back off or J-hook or whatever and try again.