Hoarfrost IV: viewtopic.php?f=10&t=9403#p72627
Here, I’ve written Laz's RP for him to save you some time.
Long ago in a distant land, I, Laz, the shape-shifting Master of Darkness, unleashed an unspeakable evil! But a foolish Samurai warrior wielding a magic hammer stepped forth to oppose me. Before the final blow was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now the fool seeks to return to the past, and undo the future that is Hoarfrost!
Carapace is using its main config. Hoarfrost is using its anti overhead plow thing with the bonus armor stats.
The hammer blocker plow thing isn't going to be taking any damage from Carapace's hammer. But the robot it's attached to is going to take damage: four points of shock damage on every hit to the plow, thanks to the bonus shock damage hammers get. Hoarfrost, at the least, is not getting out of this unscathed.
I should have a little bit of a wedge advantage here with my pointy pontoons and wedgelets, so it's not going to be easy for Hoarfrost to scoop Carapace up. If Laz gets under from the side, Carapace isn't that easy to control: I can always keep one wheel on the ground unless wedged from all the way behind, and I can fire the hammer to shake myself out of Hoarfrost's grip.
I'll need to drive this defensively, to avoid flanking as much as I can. Hoarfrost doesn't have the power to flip Carapace out, so I don't need to worry about that. I do need to be careful about the drums, though. I'll try to stay closer to the purple side of the arena (I don't know which side I start on?) What I expect to be doing mostly is backing up and turning away from Hoarfrost as it circles around trying to flank. If I can get an angle to go in myself, I'll go in and smash that hammer down. If (when?) Hoarfrost gets underneath and starts taking control, use the hammer to get out of its control and use whatever wheel(s) I have on the ground to turn myself away from being pushed towards the arena drums.
I expect Hoarfrost to control most of the pace of this fight, but that bigass plow on the front will make it harder for it to carry Carapace around, and it won't be able to avoid taking hits as it tries. To win this, I show off the power of my hammer and aggressively smash Hoarfrost with it whenever I get the chance, while being hard to control.
I should have a little bit of a wedge advantage here with my pointy pontoons and wedgelets, so it's not going to be easy for Hoarfrost to scoop Carapace up. If Laz gets under from the side, Carapace isn't that easy to control: I can always keep one wheel on the ground unless wedged from all the way behind, and I can fire the hammer to shake myself out of Hoarfrost's grip.
I'll need to drive this defensively, to avoid flanking as much as I can. Hoarfrost doesn't have the power to flip Carapace out, so I don't need to worry about that. I do need to be careful about the drums, though. I'll try to stay closer to the purple side of the arena (I don't know which side I start on?) What I expect to be doing mostly is backing up and turning away from Hoarfrost as it circles around trying to flank. If I can get an angle to go in myself, I'll go in and smash that hammer down. If (when?) Hoarfrost gets underneath and starts taking control, use the hammer to get out of its control and use whatever wheel(s) I have on the ground to turn myself away from being pushed towards the arena drums.
I expect Hoarfrost to control most of the pace of this fight, but that bigass plow on the front will make it harder for it to carry Carapace around, and it won't be able to avoid taking hits as it tries. To win this, I show off the power of my hammer and aggressively smash Hoarfrost with it whenever I get the chance, while being hard to control.