KILL 'EM ALL | Glacier III |
---|---|
Speed: 5 | Speed: 1 |
Traction: 4 | Traction: 1 |
Torque: 1 | Torque: 1 |
Weapon: 10 | Weapon: 16 |
Armour: 10 (+2 plow) | Armour: 11 |
Config: plow | Config: off config (no lifter) |
5 speed to his 1(10mph to his 2) should allow me to gain good ground on Glacier. Key strategy is to keep my plow centered on him to keep Glacier from catching the corners. His teeth also aren't that long, so he'll have to come into very close contact to touch me. Also, a 16-power spinner is going to take 4 seconds to get to full speed (and I should be able to cover the distance of the arena in little over 3 seconds @ 14.67 ft/s), which will allow me a better chance of keeping him stuffed and contained for the duration of the match and his 1/1/1 control ratio means that Glacier won't be able to do much in the way of maneuvering away or to get a better angle to catch a corner.
Strats:
-Rush him at the start, but don't come into direct contact with Glacier with my plow. I'll fire the hammer and try to have it fall into one of the open gaps between its weapon and legs. Use the hammer as a clamp in this scenario (it's electric, so it's not a 'burst weapon'). Use that to slow the weapon down/hinder movement of some of the legs on that side, then use my plow to get under and shove Glacier into the light cycles. Repeat as often as I can.
-Fire the hammer at his weapon and slow its progress if I can't get a shot at hitting the open gaps in the chassis.
-If hammer gets destroyed, use the plow to get under and repeat the above strat.
-If I get knocked away, I should have good enough control to get back onto Glacier before it gets up to full speed. Between sacrificing the hammer and plow and using the light cycle hazard, I should be able to keep Glacier enough at bay where he won't be in control.
-If we end up away from that end of the arena, shove Glacier up against the walls as much as possible.
TLDR: Keep that damn spinner stuffed as much as possible and survive the match (and win on control/aggression). Don't get caught against either end hazards, myself.
GL, Alex!Strats:
-Rush him at the start, but don't come into direct contact with Glacier with my plow. I'll fire the hammer and try to have it fall into one of the open gaps between its weapon and legs. Use the hammer as a clamp in this scenario (it's electric, so it's not a 'burst weapon'). Use that to slow the weapon down/hinder movement of some of the legs on that side, then use my plow to get under and shove Glacier into the light cycles. Repeat as often as I can.
-Fire the hammer at his weapon and slow its progress if I can't get a shot at hitting the open gaps in the chassis.
-If hammer gets destroyed, use the plow to get under and repeat the above strat.
-If I get knocked away, I should have good enough control to get back onto Glacier before it gets up to full speed. Between sacrificing the hammer and plow and using the light cycle hazard, I should be able to keep Glacier enough at bay where he won't be in control.
-If we end up away from that end of the arena, shove Glacier up against the walls as much as possible.
TLDR: Keep that damn spinner stuffed as much as possible and survive the match (and win on control/aggression). Don't get caught against either end hazards, myself.