This is the forum where you will role play for any fantasy leagues going on at the time.
Moderator: Tournament Hosts
- Posts: 285
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Parts Unknown
- Team: Team Stealth Productions
|KILL 'EM ALL||Glacier III|
|Speed: 5 ||Speed: 1 |
|Traction: 4 ||Traction: 1 |
|Torque: 1 ||Torque: 1 |
|Weapon: 10 ||Weapon: 16 |
|Armour: 10 (+2 plow) ||Armour: 11 |
|Config: plow ||Config: off config (no lifter) |
Starting in purple square
5 speed to his 1(10mph to his 2) should allow me to gain good ground on Glacier. Key strategy is to keep my plow centered on him to keep Glacier from catching the corners. His teeth also aren't that long, so he'll have to come into very close contact to touch me. Also, a 16-power spinner is going to take 4 seconds to get to full speed (and I should be able to cover the distance of the arena in little over 3 seconds @ 14.67 ft/s), which will allow me a better chance of keeping him stuffed and contained for the duration of the match and his 1/1/1 control ratio means that Glacier won't be able to do much in the way of maneuvering away or to get a better angle to catch a corner.
-Rush him at the start, but don't come into direct contact with Glacier with my plow. I'll fire the hammer and try to have it fall into one of the open gaps between its weapon and legs. Use the hammer as a clamp in this scenario (it's electric, so it's not a 'burst weapon'). Use that to slow the weapon down/hinder movement of some of the legs on that side, then use my plow to get under and shove Glacier into the light cycles. Repeat as often as I can.
-Fire the hammer at his weapon and slow its progress if I can't get a shot at hitting the open gaps in the chassis.
-If hammer gets destroyed, use the plow to get under and repeat the above strat.
-If I get knocked away, I should have good enough control to get back onto Glacier before it gets up to full speed. Between sacrificing the hammer and plow and using the light cycle hazard, I should be able to keep Glacier enough at bay where he won't be in control.
-If we end up away from that end of the arena, shove Glacier up against the walls as much as possible.
TLDR: Keep that damn spinner stuffed as much as possible and survive the match (and win on control/aggression). Don't get caught against either end hazards, myself.
- Posts: 1308
- Joined: Thu May 26, 2016 12:00 am
- Location: Canada, for now
- Team: The Monsterworks
Spin up to full speed. She can't box rush me. She pushes with 0.5 speed and I can push back with 1. She can't damage me either, direct or shock. Zero damage.
Get the hell away from walls and hazards. When she comes into hammer range, 'rear up' on my legs, increasing my ground clearance. Between that, my size, and her hammer's low far forward placement on an already low slung bot, she won't have the angle to reach over my spinning ring and actually hit me. If she tries something goofy like hooking me and controlling me with her hammer head, it's not the right shape and she's gotten in a tug of war with a bot twice her weight. If she tries using it as a keepaway stick to soak damage, just keep batting her away and spinning up. She'll fly, I won't, and she's not really fast enough to pull off genuine smothering tactics. Anything else out of the box - because that's a definite possibility here - just react intelligently to it using my bot's capabilities.
Use my ability to strafe and vary height to try to catch those many hard corners on her plow. Full retreat when I'm not spun up. Full attack mode when I am: as aggressive as a glacier can be. Don't get baited into hazards. Keep her squarely between them and myself if I'm anywhere close to them. If she starts trying to push me there, just lower myself a bit and walk away.
Good luck, Danielle!
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)
The Monsterworks: 214-57 (.790) ...Probably up to no good.
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!