Gas Gas Gas | The Grand Vizier |
---|---|
Speed: 10 | Speed: 6 |
Traction: 10 | Traction: 4 |
Torque: 3 | Torque: 1 |
Weapon: 3 | Weapon: 12 |
Armour: 4 | Armour: 7 |
Oh hey we've enough speed to do whatever the hell we want to Viz, nice. First plan: Get around the back, or at least to one of the wheels accompanied by a flip 'n' tip, then shunt them around the ring at top speed. Either dump them into the saws to get some damage rolling, or have a shot at bashing them through into a house robot area, then pinning them into it as much as possible. Make sure to utilize wall slams (or housebot slams) to tone down their disk frequently, aiming to try and seize it up through those, as well as hazard damage. Keep moving at high speed (or close to it) whenever Vizier's spinning (i.e. a threat), and make sure to use strafe-fuckery to dodge out of the way of any spinner shenanigans. Spinannigans? Whatever. Srimech if need be, try to anticipate any movement jigs, if they use gyro to try and lift up and smash our front, catch them with the lifter and throw them away, then reposition and reset to a neutral position, ready for more dancing. If they try to bait us into a corner, don't bother. Show off some fancy footwork or something so it's clear who's the one cowering in the corner like a passive baby. Most importantly: STAY THE FRICK AWAY FROM THE DISK IF IT'S REVVED UP.
tl;dr: score a JD by beating the shit out of their disk on hazards, and keep control of them throughout.
tl;dr: score a JD by beating the shit out of their disk on hazards, and keep control of them throughout.