Xtreme PneumatiX vs LinkinParkNumb.mp3.exe
Posted: Sat Mar 14, 2020 11:36 pm
Xtreme PneumatiX: Speed: 7 Traction: 6 Torque: 2 Weapon: 3 Armour: 12
LinkinParkNumb.mp3.exe: Speed: 5 Torque: 1 Traction: 3 Armour: 7 Weapon: 14
Using the long-Wedgelets on the arm and Wedgelets on the wedge.
Approach him as soon as the match starts, as aggressive as can be of course to rack up those points. V9’ never actually stated what the hammer is powered by so I am going to assume that it is spring powered, with either a slow retraction system or none at all since he didn’t bother to give points to one, meaning he’d only have one shot. I’ll be using my speed and traction advantage to easily angle in on him to avoid that hammer of his. His whole front tips up whenever he goes forward, just like the real robot it is based off of, Enderbot, leaving it immensely vulnerable to me getting under it. My main strategy is to just juggle my flips on him, all the way to the arena wall where I have more than enough power to tip him over the edge for that quick OOTA, my ultimate goal in this match, just like so many other matches beforehand. Drive about the place quickly at all times, making myself hard to hit, always angling in on him and never going for him head on, although my hefty 12 armour should bare most of the brunt of his hammer blows. If for some reason I choose to push him over to the arena wall rather than my preferred flip juggles, his flail certainly won’t hit me if he’s up on my front. Keep aggressive at all times, smothering him with flips and never letting up. Always keep facing him, wedge first, never showing my backside to him at all.
GL
LinkinParkNumb.mp3.exe: Speed: 5 Torque: 1 Traction: 3 Armour: 7 Weapon: 14
Using the long-Wedgelets on the arm and Wedgelets on the wedge.
Approach him as soon as the match starts, as aggressive as can be of course to rack up those points. V9’ never actually stated what the hammer is powered by so I am going to assume that it is spring powered, with either a slow retraction system or none at all since he didn’t bother to give points to one, meaning he’d only have one shot. I’ll be using my speed and traction advantage to easily angle in on him to avoid that hammer of his. His whole front tips up whenever he goes forward, just like the real robot it is based off of, Enderbot, leaving it immensely vulnerable to me getting under it. My main strategy is to just juggle my flips on him, all the way to the arena wall where I have more than enough power to tip him over the edge for that quick OOTA, my ultimate goal in this match, just like so many other matches beforehand. Drive about the place quickly at all times, making myself hard to hit, always angling in on him and never going for him head on, although my hefty 12 armour should bare most of the brunt of his hammer blows. If for some reason I choose to push him over to the arena wall rather than my preferred flip juggles, his flail certainly won’t hit me if he’s up on my front. Keep aggressive at all times, smothering him with flips and never letting up. Always keep facing him, wedge first, never showing my backside to him at all.
GL