Tower of Gray | Hoarfrost |
---|---|
Speed: 7 | Speed: 8 |
Traction: 6 | Traction: 7 |
Torque: 1 | Torque: 2 |
Weapon: 9 (5/5/5) | Weapon: 1 |
Armour: 7 | Armour: 12 |
Config: Standard | Config: Standard, + wedgelets |
Nice. A control matchup where I'm the only one able to utilize the hazards here. Gray's got clearance all the way around on its back and can't ZK, and Hoar's weapon is so pathetically weak that it can't OotA in this ring RAW, so the only possible way for us to be KO'd early is to get stranded on the wall, which the arm and force from firing the puncher should jog us free. Meanwhile, we can throw Hoarfrost OotA from a single successful grab, so the plan is to do exactly that. Granted, it's somewhat tough to consistently secure that grab, what with it being a 2wd wedge with wedgelets and all, so the plan is to get a single grab in and confirm a kill from it, or pressure them into the OotA zones as much as possible. Initially go for the box rush, scoop-up and kill confirm. May as well have a shot at the fastest non-FF KO in CBC, could be cool. After the initial rush, take it a bit more carefully, focusing on angles and slipping under. If they get under us, mix up between reversing off and monstertrucking for variety, see if we can bait a lift when reversing off and grab the bottom/inside of its maw completing the JoJo reference in the process. If we get under them, grab hold, lift them up enough to keep them off the ground so they can't push back, and dump/launch them OotA. Keep Hoarfrost corraled into the corners as much as possible, so they can't utilize their drivetrain. Keep up pressure to force a mistake and let us in. Remember, we can recover easily from getting outwedged; and they can't.