Defenestrator: 7/6/2/4/11 (+1 forks and wedgelets)
Icebreaker: 7/5/1/6/11
CONFIGS: Clamp please. Superbomb said he's using Icebreaker's normal wedge with a "snout" on the flipper.
STRATEGY:
Okay, I’ve got EZMode arena this time. 1.5ft walls are perfect for me. They’re okay for him, but he has to actually get me in the corners to send me out, which is easier said than done as he has 1 torque and less control.
Be as aggressive as possible while keeping the fight either in the middle of the arena or near the middle of the walls. I don’t want to approach him dead center; instead try to get my jaws to either side of his snout so that his narrow flipper can’t contact my clamp and knock him free. If possible, try to clamp down either between his wedge and front wheel, or behind his front wheel; this will give me a solid grip that’s harder to jostle free of, and should jam his drivetrain on that side. I have a torque advantage so I can probably just push or drag him around. If I can’t lift in that position, take him to the corner or wall and try to adjust and overturn him, then get a grip with better positioning. Go for the OOTA suplex whenever I can.
If I’m wedged or we’re wedgelocked, back off and close/raise my weapon, and turn so his flipper’s in between my pontoons. He might not reach my chassis, and if he flips my lifter it’ll just flip around to the back and hopefully not turn my chassis over, while the clutch protects it from damage. If I’m still upright retreat and bring the weapon back around, otherwise self-right ASAP and since the arm’s now likely behind me, use it as a thwack to knock him aside if he’s getting in my face. Worst-case my pontoons probably still slightly outwedge him.
If I can’t get the OOTA early-ish, stay in his face and focus on pushing him around, pinning, and overturning him.
Be as aggressive as possible while keeping the fight either in the middle of the arena or near the middle of the walls. I don’t want to approach him dead center; instead try to get my jaws to either side of his snout so that his narrow flipper can’t contact my clamp and knock him free. If possible, try to clamp down either between his wedge and front wheel, or behind his front wheel; this will give me a solid grip that’s harder to jostle free of, and should jam his drivetrain on that side. I have a torque advantage so I can probably just push or drag him around. If I can’t lift in that position, take him to the corner or wall and try to adjust and overturn him, then get a grip with better positioning. Go for the OOTA suplex whenever I can.
If I’m wedged or we’re wedgelocked, back off and close/raise my weapon, and turn so his flipper’s in between my pontoons. He might not reach my chassis, and if he flips my lifter it’ll just flip around to the back and hopefully not turn my chassis over, while the clutch protects it from damage. If I’m still upright retreat and bring the weapon back around, otherwise self-right ASAP and since the arm’s now likely behind me, use it as a thwack to knock him aside if he’s getting in my face. Worst-case my pontoons probably still slightly outwedge him.
If I can’t get the OOTA early-ish, stay in his face and focus on pushing him around, pinning, and overturning him.