Skoll: 4/2/1/16/7
Acrid: 7/5/3/5/10(+1 scoop) – ARMOR BONUS APPLIED TO TRAPEZOID FROM THE ENTIRE BOTTOM TO ABOUT THE MIDDLE HALF OF THE TOP PER THE PIC V900 POSTED.
CONFIG: Scythe blade please! Acrid’s using its scoop.
STRATEGY:
V900 posted a pic showing Acrid’s armor bonus covers the middle of its scoop out to the bottom corners. The rest has 9 armor which I can go right through.
Start inverted and backwards. Reverse at first and let me spinup torque swing me around, then get away from the walls ASAP. Be tricky with my angle and positioning; face away from him so he expects swingarounds and doesn’t rush me while I’m spinning up, and not only use my sides as bait but if he chases my blade, spin around away from him and bring it into his other side. Mix this up with charging in at high closing speeds and swerving to the side in the direction of my reaction torque, and stop using any given tactic if it’s not working. As usual stay in the middle of the box and turn the weapon off if I’m in an unstable position.
He’s probably expecting to sacrifice the sides of his scoop and tank my hits with the middle. But my blade’s high enough up that the survivable portion is narrower and easier to catch the edges of – and if he runs inverted the angled sides won’t deflect me into the floor as easily. My goal is to either catch the sides of the scoop or an already-damaged portion. Skoll’s tooth is a giant HOOK, and tearing holes and gashes in the sides of the scoop gives it plenty of places to grab onto the internal structure of the hollow plow and wrench it sideways, which could bend even the 13-armor part or its mounting arms even if they aren’t hit directly. 2/3 of said arms are also attached to the non-bonused part and they get torn free it’ll ruin the structural integrity and make the middle one easier to bend. If I bend the side arms it could also jam his front wheels.
This arena has open space, no hazards, and that scoop shouldn’t be able to lift me over the walls. My wheel position prevents stranding. If he flips me upright I can’t hit the narrow parts of the scoop, but by then it may be bent badly enough for my blade to slip under it and destroy his front wheels.
Good Luck Etc.
Start inverted and backwards. Reverse at first and let me spinup torque swing me around, then get away from the walls ASAP. Be tricky with my angle and positioning; face away from him so he expects swingarounds and doesn’t rush me while I’m spinning up, and not only use my sides as bait but if he chases my blade, spin around away from him and bring it into his other side. Mix this up with charging in at high closing speeds and swerving to the side in the direction of my reaction torque, and stop using any given tactic if it’s not working. As usual stay in the middle of the box and turn the weapon off if I’m in an unstable position.
He’s probably expecting to sacrifice the sides of his scoop and tank my hits with the middle. But my blade’s high enough up that the survivable portion is narrower and easier to catch the edges of – and if he runs inverted the angled sides won’t deflect me into the floor as easily. My goal is to either catch the sides of the scoop or an already-damaged portion. Skoll’s tooth is a giant HOOK, and tearing holes and gashes in the sides of the scoop gives it plenty of places to grab onto the internal structure of the hollow plow and wrench it sideways, which could bend even the 13-armor part or its mounting arms even if they aren’t hit directly. 2/3 of said arms are also attached to the non-bonused part and they get torn free it’ll ruin the structural integrity and make the middle one easier to bend. If I bend the side arms it could also jam his front wheels.
This arena has open space, no hazards, and that scoop shouldn’t be able to lift me over the walls. My wheel position prevents stranding. If he flips me upright I can’t hit the narrow parts of the scoop, but by then it may be bent badly enough for my blade to slip under it and destroy his front wheels.
Good Luck Etc.