flipper setup
5 weapon on his flipper sounds scary, until you realize that I have enough speed to either nope the weapon or dart away if I fuck up at all. So, I'll angle in...
...but he's expecting me to angle in, so I'll first feint an angle-in, quickly see if he falls for it (if he does, he'll do something along the lines of turning in place to counter it), then capitalize on that by backing up and driving forward.
He's also got a pretty shoddy 4WD wheelbase going there (compare how wide apart his wheels are compared to mine), so he'll have more trouble turning to keep up than I will.
Keep a conservative distance away from the OOTA walls at all times (I'm not getting any OOTAs myself, so don't bother). Chain flips to deliver him to the spikes and boss him around in there.
If he flips me, I'm fully invertible in the same way Hoarfrost is. Note the indent on the front wedge. Will provide screenshots to the writer if need be. TSA, on the other hand, is not invertible.
gl hf
5 weapon on his flipper sounds scary, until you realize that I have enough speed to either nope the weapon or dart away if I fuck up at all. So, I'll angle in...
...but he's expecting me to angle in, so I'll first feint an angle-in, quickly see if he falls for it (if he does, he'll do something along the lines of turning in place to counter it), then capitalize on that by backing up and driving forward.
He's also got a pretty shoddy 4WD wheelbase going there (compare how wide apart his wheels are compared to mine), so he'll have more trouble turning to keep up than I will.
Keep a conservative distance away from the OOTA walls at all times (I'm not getting any OOTAs myself, so don't bother). Chain flips to deliver him to the spikes and boss him around in there.
If he flips me, I'm fully invertible in the same way Hoarfrost is. Note the indent on the front wedge. Will provide screenshots to the writer if need be. TSA, on the other hand, is not invertible.
gl hf