Boring Gray Wedge vs Broken tooth
Posted: Sat Mar 07, 2020 9:45 pm
Me: 8/7/4/0/11 (+2)
Him: 6/4/1/13/6
The arena doesn't allow box rushes to be all too common, so I'll have to adapt.
At the beginning of the match, get to him as quickly as possible to try and smother him into the hazards nearby. My ideal plan for him is to take severe damage on the wheels on the arena hazards, as then he'd be bumping about the place, barely able to drive, and the wedge would turn to dogshit. If that doesn't happen exactly how I want it, if possible just push him around the arena, and try to prevent him from getting his chopsaw in play against me (by reversing him off of me), if he gets a chance to use it.
I've got 8 speed, 7 traction, and 4 torque compared to his 6 speed, 4 traction, and 1 torque, so I'd want to play offensive as much as I possibly can. He's got worse traction control than I do, which means he's more prone to driving errors than I would be, as he's got a -2 disparity compared to my -1 disparity, on top of my drivetrain being far superior in numbers . I also have the same amount of armor on my wedge as he has weapon power, so if I make sure we only go weapon to wedge, the wedge will be just fine (for the most part)
If I ever get wedged by him from any angle, I'll back up, try a different spot with some clever J hooks, escape maneuvers and the like, then I'll try again at wedging him to the hazards, and at no point do I want to monstertruck over his wedge, where he can make his disc contact my chassis, which I will avoid doing to the best of my abilities.
To spice things up, I will occasionally try to go in for a flank, which will cause him to gyrodance, which makes him even easier to control (unless he has a plan for that, which most veterans of his experience do, and in that scenario, that plan is most likely slowing down the weapon to try and control his ground.
Once I've gained control of the match, take him to the nearest hazard to damage his wheels or his chassis. I'll be careful at this time, as I don't want to get hit by those hazards, but the effects are not as bad as they would be on something with less armor (like my opponent)
If at any point I land inverted, I'll carefully try my best to aim to reinvert myself upright with gabe's disc.
Him: 6/4/1/13/6
The arena doesn't allow box rushes to be all too common, so I'll have to adapt.
At the beginning of the match, get to him as quickly as possible to try and smother him into the hazards nearby. My ideal plan for him is to take severe damage on the wheels on the arena hazards, as then he'd be bumping about the place, barely able to drive, and the wedge would turn to dogshit. If that doesn't happen exactly how I want it, if possible just push him around the arena, and try to prevent him from getting his chopsaw in play against me (by reversing him off of me), if he gets a chance to use it.
I've got 8 speed, 7 traction, and 4 torque compared to his 6 speed, 4 traction, and 1 torque, so I'd want to play offensive as much as I possibly can. He's got worse traction control than I do, which means he's more prone to driving errors than I would be, as he's got a -2 disparity compared to my -1 disparity, on top of my drivetrain being far superior in numbers . I also have the same amount of armor on my wedge as he has weapon power, so if I make sure we only go weapon to wedge, the wedge will be just fine (for the most part)
If I ever get wedged by him from any angle, I'll back up, try a different spot with some clever J hooks, escape maneuvers and the like, then I'll try again at wedging him to the hazards, and at no point do I want to monstertruck over his wedge, where he can make his disc contact my chassis, which I will avoid doing to the best of my abilities.
To spice things up, I will occasionally try to go in for a flank, which will cause him to gyrodance, which makes him even easier to control (unless he has a plan for that, which most veterans of his experience do, and in that scenario, that plan is most likely slowing down the weapon to try and control his ground.
Once I've gained control of the match, take him to the nearest hazard to damage his wheels or his chassis. I'll be careful at this time, as I don't want to get hit by those hazards, but the effects are not as bad as they would be on something with less armor (like my opponent)
If at any point I land inverted, I'll carefully try my best to aim to reinvert myself upright with gabe's disc.