Electro-Death vs Santangelo
Posted: Sat Feb 29, 2020 7:00 pm
fork setup
We have equal speed but his turning is going to be slower and more unwieldy based on the floor scraping wedge and the location of his wheelbase in relation to said wedge. this is key because of how this arena is laid out, with the crooked cop stopping any box rush attempts.
move out quickly and chase him down around the cop. press down and catch him mid-turn, and then commence the juggling. the eventual goal is to juggle him onto a floor spinner or two before he escapes. from there i'm gonna have to play an aggressive neutral, baiting and feinting so I can find my opening and get him into a hazard again. equal speed here so if i can once again catch him while he turns it'll be ideal. stay away from the oota zones as much as possible because that'll become his wincon if i'm up on points.
my goal for this match is to damage my opponent's drive train through clever usage of the fatales. play an evasive yet aggressive neutral game to trick my opponent into leaving an opening, particularly while he turns. juggle him into a hazard, rinse and repeat.
glhf
We have equal speed but his turning is going to be slower and more unwieldy based on the floor scraping wedge and the location of his wheelbase in relation to said wedge. this is key because of how this arena is laid out, with the crooked cop stopping any box rush attempts.
move out quickly and chase him down around the cop. press down and catch him mid-turn, and then commence the juggling. the eventual goal is to juggle him onto a floor spinner or two before he escapes. from there i'm gonna have to play an aggressive neutral, baiting and feinting so I can find my opening and get him into a hazard again. equal speed here so if i can once again catch him while he turns it'll be ideal. stay away from the oota zones as much as possible because that'll become his wincon if i'm up on points.
my goal for this match is to damage my opponent's drive train through clever usage of the fatales. play an evasive yet aggressive neutral game to trick my opponent into leaving an opening, particularly while he turns. juggle him into a hazard, rinse and repeat.
glhf