Lil' Yeetums viewtopic.php?f=10&t=9403#p72623 |
Taipan viewtopic.php?f=10&t=9403&start=15#p72632 |
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Yeetums is using her forks.
Having no OOTA zone is not ideal for me, and the hazards here aren't going to do much for me either, I think. This will be a control match, and I'll win it by asserting my dominance over Taipan by throwing it repeatedly into the air and by being hard to control myself.
We've both got forky weapons, so we should have about equal chances of getting under each other at any given interaction. The difference is what happens after that. If Taipan gets under, it can lift Yeetums, in which case my rear wheels will still be on the ground and I can J-turn away; or it can try to shove Yeetums around, in which case I'll have all my wheels on the ground and can J-turn away. If Lil' Yeetums gets underneath Taipan, Taipan goes soaring into the air and there's nothing Alex can do about it.
Taipan's advantage would be using its jaws to hold onto Yeetums, but they're static. They won't get a grip on Yeetums' wheels, and if they do get lucky enough to get a grip on the front of its chassis then firing the flipper is guaranteed to free Yeetums. Yeetums is designed to be hard to push around: it's always got wheels on the ground, so it's always going to have at least some control over where it's pushed. With that in mind, I'll avoid getting pushed into the fire pit and the flamethrowers.
I'll flip Taipan when I get under and deal it a little impact damage and avoid being controlled too much when it gets under (our drivetrains are very close.) I'll avoid the hazards, but prioritize getting under. It's a driving match!
GL Alex.