CBC4 LW Week 2: Scrapper vs Eagle's Hawk

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Trihunter
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CBC4 LW Week 2: Scrapper vs Eagle's Hawk

Post by Trihunter » Thu Feb 06, 2020 5:18 pm

ScrapperEagle's Hawk
ImageImage
Speed: 4Speed: 5
Traction: 2Traction: 3
Torque: 1Torque: 1
Weapon: 16Weapon: 11
Armour: 7Armour: 10 (+3 wedge and front protrusions)
Config: N/AConfig: Anti-HS
Music (fuck it, this is close enough):


Billy didn't specify if he's running wedgelets or not. Not that it matters, they'll get monched up if they're there, and won't if they aren't. His wedge really isn't built for VSs, so we should be able to grab that front wedge and throw the thing over a long while before its own gets anywhere close. From there, it's easy pickings, to rip through its ass.

Take it easy initially, keeping spinning and approaching, keeping them facing the fuckhuge spinner. Any angle they come at should end up ripping the hell out of their plow, and all it takes is one of the many 3-damage hits to get some purchase and toss it over, or rip it clean off. Even if their blade makes contact, it does no damage as long as it's blade to blade. Nothing too fancy, really. Just keep spinning, abuse gyro to rip the bot apart, and push for a killing blow on the chassis once they're worn down. Remember when I said I'd try to kill the organist, Alex? This is probably now, seeing as there's nothing protecting the poor bastard aside from the floor, and the biggest vert in the division's putting chunks of Eagle in the ceiling.

tl;dr: Brute force through them, ensure all contact they make is with the spinner, go for a killing blow on the chassis once their drive's weakened, kill the organist in the process or something.
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Billy5545
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Re: CBC4 LW Week 2: Scrapper vs Eagle's Hawk

Post by Billy5545 » Fri Feb 07, 2020 12:21 am

Using our wedgelets. While it may be risky if it gets hit by the drum, it's worth it when you consider that since our static wedge is off the ground, the drum may be able to scoop the gap with the teeth and punt us. With the wedgelets, it will allow us to both get under easier and more precisely, as well as avoid that scenario on first hit.

Our weapon, while it hits weaker, can still do serious damage to their underside with 5 damage due to the corner damage bonus, as well as one shot their wheels. And about that, their wheels stick out of their flat side, which will make it easy to rip off with the right strategy. Also, our weapon spins up quicker in 3 seconds compared to 4, so if we are able to stop theirs by going weapon-to-weapon or hitting it against the wall or floor, then we can more safely deal with their hits.

And finally, considering how big and fast their drum is compared to their body and wheelbase, it should gyro and affect their mobility significantly when turning, which will slow their approach to us.

We will start by driving around them using our superior speed, and forcing them to turn and thus gyro. During the gyro, exploit it to get closer to their side while preventing them from getting a good shot at us. Then, hit them when we get a clean shot at the wheel, though if we don't, just hit at an angled approach quickly before they can get their drum or small wedgelets on our side. When they get flinged, ruthlessly hit them and prevent them from recovering, slowing down their weapon and keep hitting them until they are knocked out.

Alternatively, we can try to drive in a way that will bring then close to the wall, then push or hit them to stop their weapon on the wall or floor.

If the situation becomes desperate for us, risk a front charge into their drum and hope we survive, then keep being aggressive.

Drive well and don't fall for a bait. Exploit any openings. Finish the fight quickly. While our front have 13 armor, we also suffer from 5 shock damage, so it's important to end the fight quickly without much hits from the opponent. Also stay from the hazards, and use it necessarily.

Good luck Tri

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