Taskmaster V4 vs MR JOHN
Posted: Sat Jan 04, 2020 7:29 pm
Taskmaster V4 (FORKS ON): 9/8/6/3/4
MR JOHN: 9/8/5/2 (1/1) /6
Taskmaster V4 does have a wedge disadvantage if he presses, something that I'll acknowledge at the start. However, for that to work in his favor, he needs to be able to:
1. Consistently wedge me
2. Outdrive me for the majority of the fight
Now, if we were to go head-on, of course he would outwedge me. But the thing is, I can keep him from forcing a head on for multiple reasons:
1. It's already established that MR JOHN is long, unwieldy and hard to drive. Now, if a 2WD bot like Banana Hyperdrive (2WD bots
generally have worse turning than 4WD) can exploit this, I probably can.
2. This is a fight between 9 speed bots with very, very near even drive otherwise. In a scenario like this, details like those make all
the difference.
3. If he presses immediately like he wanted to do with Banana Hyperdrive (note: before even wedging the opponent), that's gonna hinder his mobility to a degree, which works against him when he's already very unwieldy
(proof:
So, given these 3 factors, I think I can avoid straight-head on conflicts for most of the match.
So, given that, my strategy is obviously to avoid head-on attacks. If he wants to press, go ahead! I'll open with a quick attack at a angle, and if he adequately responds I'll try to swerve and avoid it, and then repeat. Through the match, I'll go at him like this: pressuring from different angles in attempts to get under. If one area works, I'll pressure MR JOHN there, and if it doesn't I'll obviously approach elsewhere. Basically: "angling in but no but yes*
So, when I get under, I'll go for a hard drive, with the goal of getting that sweet, sweet OOTA victory. To those who will say "but FW in HW arena", MR JOHN was able to very nearly OOTA Banana Hyperdrive with a 1-power lifter, AKA the slowest it can be and still be powered + it's drive. Now, if JOHN could do that, then Taskmaster V4 (which has higher torque and a stronger weapon) should conceivably be able to score a OOTA.
TLDR: Never go head on, attack at angles, OOTA at soonest convenience
GL Code
MR JOHN: 9/8/5/2 (1/1) /6
Taskmaster V4 does have a wedge disadvantage if he presses, something that I'll acknowledge at the start. However, for that to work in his favor, he needs to be able to:
1. Consistently wedge me
2. Outdrive me for the majority of the fight
Now, if we were to go head-on, of course he would outwedge me. But the thing is, I can keep him from forcing a head on for multiple reasons:
1. It's already established that MR JOHN is long, unwieldy and hard to drive. Now, if a 2WD bot like Banana Hyperdrive (2WD bots
generally have worse turning than 4WD) can exploit this, I probably can.
2. This is a fight between 9 speed bots with very, very near even drive otherwise. In a scenario like this, details like those make all
the difference.
3. If he presses immediately like he wanted to do with Banana Hyperdrive (note: before even wedging the opponent), that's gonna hinder his mobility to a degree, which works against him when he's already very unwieldy
(proof:
So, given these 3 factors, I think I can avoid straight-head on conflicts for most of the match.
So, given that, my strategy is obviously to avoid head-on attacks. If he wants to press, go ahead! I'll open with a quick attack at a angle, and if he adequately responds I'll try to swerve and avoid it, and then repeat. Through the match, I'll go at him like this: pressuring from different angles in attempts to get under. If one area works, I'll pressure MR JOHN there, and if it doesn't I'll obviously approach elsewhere. Basically: "angling in but no but yes*
So, when I get under, I'll go for a hard drive, with the goal of getting that sweet, sweet OOTA victory. To those who will say "but FW in HW arena", MR JOHN was able to very nearly OOTA Banana Hyperdrive with a 1-power lifter, AKA the slowest it can be and still be powered + it's drive. Now, if JOHN could do that, then Taskmaster V4 (which has higher torque and a stronger weapon) should conceivably be able to score a OOTA.
TLDR: Never go head on, attack at angles, OOTA at soonest convenience
GL Code