Nuclear Plague vs MADSCIENCE: ROBOT3 Lightweight Final!
Posted: Sat Sep 21, 2019 11:32 pm
nice!
NP:
Speed: 5
Weapon: 14
Armor: 7
Traction: 3
Torque: 1
MS:
16/1+5/1/2/10 (+2 teeth)
another day, another melty brain fight. i've been fighting this matchup on the other end all season in the heavyweights so if anyone should know this matchup inside and out it's me. Doomerang couldn't flank Blackburn Kangaroo and i both had more strafing speed and BK had less actual speed than I do. As long as I keep my front pointed towards him and don't drive like a dumbass (read: too aggressively) i almost definitely will win this fight.
a massive design flaw of madscience is that its weapon motors are inside those big hammers he's swinging around. said motors/wheels don't have the armor bonus meaning they'll take shock damage, and idk how long those motors are going to want to play nice spinning as fast as they do for before the whole bot cuts out. this is the crux of my strategy. he can't constantly attack me head-on without risking shock damage killing half or all of his robot, so he needs to get around me to secure victory. this is the hardest thing for a 2-speed melty brain to do.
Get spun up and reach center stage first. watch which way he's spinning and approach slowly, keeping myself facing him. don't get baited into being overly aggressive, because i don't know what sort of batshit strategy alex will have cooked up for this fight. pick my hits carefully so that he can't ride over my disc and hit my chassis and don't let him swing into my side when we collide. any blade-to-thing confrontations we have will end in us ricocheting away from each other, which plays into my hand, especially since if he hits the wall that's a dead stop, and i can capitalize on that with the right positioning.
basically i just need to hit him until he dies, without letting him hit me until i die. my design lends itself to this strategy more than his does.
good luck alex and may the better robot win!
NP:
Speed: 5
Weapon: 14
Armor: 7
Traction: 3
Torque: 1
MS:
16/1+5/1/2/10 (+2 teeth)
another day, another melty brain fight. i've been fighting this matchup on the other end all season in the heavyweights so if anyone should know this matchup inside and out it's me. Doomerang couldn't flank Blackburn Kangaroo and i both had more strafing speed and BK had less actual speed than I do. As long as I keep my front pointed towards him and don't drive like a dumbass (read: too aggressively) i almost definitely will win this fight.
a massive design flaw of madscience is that its weapon motors are inside those big hammers he's swinging around. said motors/wheels don't have the armor bonus meaning they'll take shock damage, and idk how long those motors are going to want to play nice spinning as fast as they do for before the whole bot cuts out. this is the crux of my strategy. he can't constantly attack me head-on without risking shock damage killing half or all of his robot, so he needs to get around me to secure victory. this is the hardest thing for a 2-speed melty brain to do.
Get spun up and reach center stage first. watch which way he's spinning and approach slowly, keeping myself facing him. don't get baited into being overly aggressive, because i don't know what sort of batshit strategy alex will have cooked up for this fight. pick my hits carefully so that he can't ride over my disc and hit my chassis and don't let him swing into my side when we collide. any blade-to-thing confrontations we have will end in us ricocheting away from each other, which plays into my hand, especially since if he hits the wall that's a dead stop, and i can capitalize on that with the right positioning.
basically i just need to hit him until he dies, without letting him hit me until i die. my design lends itself to this strategy more than his does.
good luck alex and may the better robot win!