(1a) MUL-T vs (4b) Night Jackal
Posted: Sat Sep 07, 2019 12:59 am
drum config
Yikes!
IDK which writer's gonna be doing this match, but by design, he has this entire surface scraping against the ground:
...as opposed to, say, if he had one of these center bits like you see on literally every other undercutter:
This is coupled with the fact that his weapon is Deep Six levels of obnoxiously heavy, and suddenly his "16 weapon" becomes awfully neutered.
Box-rush my opponent, slide under that blade and punt that chassis straight into the air. 13 weapon vs 7 armor = ur time is gonna be the opposite of good.
His blade actually sticks out the back too, so tilting his chassis backwards at all will cause his weapon to hit the ground and slow down even further.
Even if he begins to rev the weapon up to respectable speed, don't let up. The initial rush from across the arena is the longest I'll have to make; once I'm within range, I can start ramming him every few seconds. Should be easy enough!
gl hf
Yikes!
IDK which writer's gonna be doing this match, but by design, he has this entire surface scraping against the ground:
...as opposed to, say, if he had one of these center bits like you see on literally every other undercutter:
This is coupled with the fact that his weapon is Deep Six levels of obnoxiously heavy, and suddenly his "16 weapon" becomes awfully neutered.
Box-rush my opponent, slide under that blade and punt that chassis straight into the air. 13 weapon vs 7 armor = ur time is gonna be the opposite of good.
His blade actually sticks out the back too, so tilting his chassis backwards at all will cause his weapon to hit the ground and slow down even further.
Even if he begins to rev the weapon up to respectable speed, don't let up. The initial rush from across the arena is the longest I'll have to make; once I'm within range, I can start ramming him every few seconds. Should be easy enough!
gl hf