(2b) Idiot Triangle vs (3a) Kirby
Posted: Fri Sep 06, 2019 11:41 pm
flipper configgggggggggggggggggggggg
Okay, so elephant in the room: I'm slow. Counterpoint: he is also slow. He's got effectively 2 speed, I have 4. I'm 200% faster than him, a ratio comparable to your standard "8 speed brick vs 4 speed spinner" fight.
Second elephant in the room: he takes 4 damage per flip. That's right- landing on his wheels (as full body spinners tend to do) actually HURTS him more compared to if he gets upended onto his teeth. The threshold to knock off said wheels is 3 damage. There is a very good chance that landing on his wheels will cause the axles to snap.
My face is covered in beefy 13 armor. So long as he doesn't get any two-hit combos (smacking to the side -> chassis hit, even 4 speed spinners are hard pressed to do it. What chance does he have?) or hit me like 30-40 times during the match, I'm good. Meanwhile, I just need a (singular) decent flip to potentially inflict massive, if not match-ending damage.
So, what's the strat here? Approach until there's a 5-7 ft gap between the two of us. Use my mechwheels to seamlessly swivel in and get him to ride up the front of my flipper attachment. Aim my flip and take it.
If he hits the angled sides of my flipper attachment, there's a good chance he'll either pop himself into the air or smack me away. If the former, great. If the latter, back off and wait 5ish seconds to see what happens. Maybe he'll get flung into a wall. In fact, I'm going to prioritize that when choosing when to try swiveling in or not. Let's see some wall collisions.
gl hf
Okay, so elephant in the room: I'm slow. Counterpoint: he is also slow. He's got effectively 2 speed, I have 4. I'm 200% faster than him, a ratio comparable to your standard "8 speed brick vs 4 speed spinner" fight.
Second elephant in the room: he takes 4 damage per flip. That's right- landing on his wheels (as full body spinners tend to do) actually HURTS him more compared to if he gets upended onto his teeth. The threshold to knock off said wheels is 3 damage. There is a very good chance that landing on his wheels will cause the axles to snap.
My face is covered in beefy 13 armor. So long as he doesn't get any two-hit combos (smacking to the side -> chassis hit, even 4 speed spinners are hard pressed to do it. What chance does he have?) or hit me like 30-40 times during the match, I'm good. Meanwhile, I just need a (singular) decent flip to potentially inflict massive, if not match-ending damage.
So, what's the strat here? Approach until there's a 5-7 ft gap between the two of us. Use my mechwheels to seamlessly swivel in and get him to ride up the front of my flipper attachment. Aim my flip and take it.
If he hits the angled sides of my flipper attachment, there's a good chance he'll either pop himself into the air or smack me away. If the former, great. If the latter, back off and wait 5ish seconds to see what happens. Maybe he'll get flung into a wall. In fact, I'm going to prioritize that when choosing when to try swiveling in or not. Let's see some wall collisions.
gl hf