Di-Trouble Gen II vs Visual Assault
Posted: Sat Aug 10, 2019 6:02 pm
Di trouble: 5/3/1/14/7
visual assault: Speed: 6 / Traction: 5 / Torque: 5 / Weapon: 5 / Armor: 9 (+2 front) - ABR
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in theory this is as annoying as the Epicer Waluigi match, but the good news for me is that he has those really long forks up in the front of his robot, so his weapon can't actually hit me. instead, those forks will just mash up against the ABR, and then I can just shove him around as I want to. I can also angle in and push him from the side, where his weapon will again struggle to deal with me.
and uh yeah that's like, the whole thing. I have 13 frontal armor, quintuple his torque, and he has no way to effectively get around or over my wedge to deal damage to anything important. shove him about, pin him places, and have a good time of it.
if it turns out he can hit me, then it turns out I can smother him, so do so and pin him into walls. maybe see if I can get him to self-OOTA
GL
visual assault: Speed: 6 / Traction: 5 / Torque: 5 / Weapon: 5 / Armor: 9 (+2 front) - ABR
_________________________________________________________________
in theory this is as annoying as the Epicer Waluigi match, but the good news for me is that he has those really long forks up in the front of his robot, so his weapon can't actually hit me. instead, those forks will just mash up against the ABR, and then I can just shove him around as I want to. I can also angle in and push him from the side, where his weapon will again struggle to deal with me.
and uh yeah that's like, the whole thing. I have 13 frontal armor, quintuple his torque, and he has no way to effectively get around or over my wedge to deal damage to anything important. shove him about, pin him places, and have a good time of it.
if it turns out he can hit me, then it turns out I can smother him, so do so and pin him into walls. maybe see if I can get him to self-OOTA
GL