HardWired III vs PTS

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Botomatic1000
Posts: 234
Joined: Wed Dec 31, 1969 7:00 pm
Location: Birmingham, England
Team: Team Riptide: Advanced Robot Combat

HardWired III vs PTS

Post by Botomatic1000 » Sat Aug 03, 2019 10:22 pm

Spin up as soon as the match starts, approach him as soon as I can, angle my attack by turning slightly so rather than hitting the sides of my weapon, his weapon is hitting right into the front of my weapon, meaning he’ll get tossed up a bit and made unstable. His weapon is angled downward slightly, meaning once it hits my weapon it will hit the floor and de-stabilise, possibly flipping itself over. Once flipped it cannot self-right because it’s a tribar weapon with no self-righty stick. Keep it near walls, keep spun up, facing weapon first and aggressive. It will always be hitting my weapon first if I keep facing it.
Gl

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