FGiT: Speed: 6 / Traction: 4 / Torque: 1 / Weapon: 15 / Armor: 4
Black Dog: 6/4/1/14/5 (+1 drum)
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I'm too lazy to calculate the shock damage but he actually takes more of it than I do. Either strafe to the far side or take the hit dead-on (at the gap between his drums) - trying to get at corners/forks: if I can at all access the main body, he'll die before I do.
half of his game plan relies on being fast, and we have literally the same drivetrain, but I have strafing capabilites. use those to keep darting at the sides, trying to get him to gyrodance to increase my chances of successfully getting around him/hitting under him IDK try and get it so I dont hit the weapon full on man you know that won't end well for me
GL
Found God in a Tomato vs Black Dog
Moderator: Tournament Hosts
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- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Fighting in the shade
- Team: Tartarus Robotics Group
Re: Found God in a Tomato vs Black Dog
Wedgelets off.
Aight, so he kills himself in 3 hits and I do a ludicrous 8 damage to his weapon while he does 5 to mine. He takes a hit. He dies. He knows that. He gets around my weapon a bit, maybe he messes up its mountings and I have to facetank two more hits. He goes for my wheels, he probably just hits the guards. Regardless, it's his best chance, so I know he'll try some strafing BS. Play into that by coming right the fuck at him, full tilt, and then...nope. Back off a tiny bit right before we collide. He'll strafe. He'll miss. His control ain't great. I'll take advantage. Mostly keep my movements broad or linear so I don't gyro. He'll want that too. If he gets a wheel, crab along to show movement. It's worked for me before. He also dies after three hits. Try to make those hits me killing him.
GL
Aight, so he kills himself in 3 hits and I do a ludicrous 8 damage to his weapon while he does 5 to mine. He takes a hit. He dies. He knows that. He gets around my weapon a bit, maybe he messes up its mountings and I have to facetank two more hits. He goes for my wheels, he probably just hits the guards. Regardless, it's his best chance, so I know he'll try some strafing BS. Play into that by coming right the fuck at him, full tilt, and then...nope. Back off a tiny bit right before we collide. He'll strafe. He'll miss. His control ain't great. I'll take advantage. Mostly keep my movements broad or linear so I don't gyro. He'll want that too. If he gets a wheel, crab along to show movement. It's worked for me before. He also dies after three hits. Try to make those hits me killing him.
GL
Tartarus Robotics Group: Infinitely wise and merciful since 2016
(don't ask about before that)
Black Dog ||| Hellhound V ||| Blood Eagle ||| Santangelo ||| Hellhound VII ||| Hoarfrost
Mechanized Mayhem: 0-0
Heavyweight: Danger Zone (0-0)
CBC4: 26-5
Featherweight: Black Dog III (6-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Current Roster: 183-40 (.821)
Black Dog (ROBOTS - MW*, ROBOTS3 - FW, CBC4 - FW): 26-5
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Yet to Fight
Hadean, Intimidator, Kurosaki-kun, Midnight Sun, Neon Rampage
Retired
Eye of Newt, Morality, Savage, Tiger, Vicious, Wild Child
ARC Hall of Fame
Hellhound - #1
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49