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Doomerang vs V2

Posted: Sat Jul 20, 2019 3:03 pm
by Badnik96
rip billy

Re: Doomerang vs V2

Posted: Sat Jul 20, 2019 11:51 pm
by The Monsterworks
Ghost-RPing for Dylan since Billy disappeared for two weeks and showed back up an hour before the deadline while Dylan was at a wedding reception.

Doomerang

Speed: 15
Weapon: 3
Armor: 10 (+1 to the thwack teeth)
Traction: 1 (+5 melty-brain spinup bonus for a total of 6)
Torque: 1

V2

5/3/1/13/8 (+2 wedge)

I do 4 points of shock damage, 5 direct to his wedge, and 3 to his weapon. He does... a lot less to me. As long as this is weapon vs weapon, I win. Oh, and it just so happens that my entire bot is a weapon. After impacts, I'll pinball a bit, but he doesn't have the speed to capitalize. In general, he doesn't have the speed to do much. I move with 3, so he's not smothering or box rushing. His forks are also really vulnerably. That's free 5 point corner damage.

More or less: get out of the corner at the start, spin2win.

Re: Doomerang vs V2

Posted: Sat Jul 20, 2019 11:58 pm
by Billy5545
They have 3 speed, while we have 5. We also have a wedge, so we should be able to wedge them up and immediately attack them from there. They also have 9 armor, so we should be able to deal decent damage at them, with four damage, and even more at the wheels.

We will just rush to th quickly and hit them with our weapon before they can get to full speed. We will kill them quickly, targeting the wheels. It helps they can be stopped from spinning or made less effective if their wheels don't touch the ground.

Watch out for any tricks, as well as drive well

Good luck Badnik