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Abyss vs Di-Trouble Gen II

Posted: Sat Jul 13, 2019 8:41 pm
by The Monsterworks
Abyss: 4/2/1/16/7

vs

Di-Trouble Gen II: 5/3/1/14/7

His speed and control edge is minimal enough that I can keep facing him, and his wedges won't 'press' unless he's reversing. Even if he does that, just go head to head with him and I'll tear them off, crippling his movement His others will flip around, and I can tear those off too, leaving him to gerbil helplessly. If he doesn't try to reverse, still go head to head and launch him, probably also still ripping those wedgelets off.

His discs aren't elevated enough to avoid a weapon to weapon. Mine will hit from below his and hurl him upward, adding falling damage to the 5 direct damage and 4 shock damage he'll suffer from hits. He has literally two points where only the weapon shaft holds his bot together, like HUGE, so he should split before long. If he tries to avoid my drum/snipe my chassis by creating an angle, that can also brings his wheels into play as juicy targets. Back out and dart in at them, but generally don't risk exposing myself to counters since I win a battle of attrition pretty handily. Avoid putting myself between him and the wall, but if he's between me and it, then go for the opportunistic OOTA. If I get flipped, just line up carefully and go straight into him upside-down to right myself. The hit should break us far enough apart that he won't be able to land a quick followup on my rear.

Overall, force head to head and punt him to break him. Be opportunistic with the wheels, his wedgelets, and OOTAs.

Good luck!