Dubior Jr | Circuitz |
---|---|
Speed: 8 | Speed: 10 |
Traction: 7 | Traction: 8 |
Torque: 2 | Torque: 5 |
Weapon: 9 | Weapon: 4 |
Armour: 4 | Armour: 3 |
Config: Wedgelets ON | Config: Full Front Flipper |
Anyway, initiate with a midrange approach, prioritizing angling in more if they aren't strafing, and keeping the wedge facing them if they are. Considering Circuitz's high-speed Mecanums, and how if they try to strafe whilst I approach with my angled wedgelets I basically get under them for free. Once under, scoop them up, rush them towards the easiest to get to wall, and use the inertia combined with raw flipping power to yeet them out. We can toss them over either wall, from nothing, but a bit of outward inertia can't hurt to tip the scales somewhat. If Circuitz manages to escape, play it a lot like the initial approach, giving an angled rush if they aren't fucking with swervey drive, and going for a free wedge if they are. -2 traction on raw stats, and mecanums, at 10 speed, means their drive will suck ass, so we should be able to properly angle and get under consistently. Getting them upside down from an OotA attempt would be nice, though it's not that necessary. If they outwedge us, J-hook away before they can try any funny business, and go back to pressuring them as usual.
tl;dr: do wedge thing good and OotA