ROBOT3 LW Week 2: Hallucinogen vs. Hard News
Posted: Thu Jul 04, 2019 8:31 pm
STATS:
Hallucinogen: Speed 5 / Traction 3 / Torque 1 / Weapon 14 / Armor 7
Hard News: Speed 5 / Traction 3 / Torque 1 / Weapon 14 bar + 1 srimech / Armor 6 (+1 bar)
Horizontal spinner please.
Drivetrains are equal, although gyro forces from his angled spinner could lift his wheels off the ground if he turns too fast in the wrong direction. Weapon-to-weapon’s even, but he takes an extra point of shock damage.
Start upright. Spin up and get into the middle of the arena. I’ve got to spin counterclockwise here because of my tooth shape. Looks like he can do either.
If he’s spinning clockwise, our tip speeds and rpms will be close. W2W hits will likely be glancing. As the bots meet it’s possible our teeth will even just pass by each other without actually hitting each other for a couple revolutions… and this is GREAT for me. His bar’s angled, so I’ll be approaching from out of its plane, and a couple of “whiffs” will bring my tooth into contact with his weakly armored wedge. Not only will this HURT, but a badly torn or warped wedge could contact his own blade and either jam it up or get shredded even more. Ram into him at high closing speeds to maximize the chances of this happening.
If he’s spinning counterclockwise, again his bar’s angle means it’s not really protecting the sides of his wedge from a low-ish blade. Try to turn to the side before impact and see if I can sneak my bar in below his and strike. If it’s not working, make one or two tries at exposing my side to bait a reckless attack and then swinging around and forward, or circling around him against his spin direction to try to make him gyro and lift his wheels in the air. If that fails, I still have a slight advantage going weapon-to-weapon, and the gyro forces could make him less controllable after hits.
If I’m somehow flipped over my blade will be higher and hit closer to his hub, giving me quite possibly a BIG tip speed advantage if he spins counterclockwise.
Hallucinogen: Speed 5 / Traction 3 / Torque 1 / Weapon 14 / Armor 7
Hard News: Speed 5 / Traction 3 / Torque 1 / Weapon 14 bar + 1 srimech / Armor 6 (+1 bar)
Horizontal spinner please.
Drivetrains are equal, although gyro forces from his angled spinner could lift his wheels off the ground if he turns too fast in the wrong direction. Weapon-to-weapon’s even, but he takes an extra point of shock damage.
Start upright. Spin up and get into the middle of the arena. I’ve got to spin counterclockwise here because of my tooth shape. Looks like he can do either.
If he’s spinning clockwise, our tip speeds and rpms will be close. W2W hits will likely be glancing. As the bots meet it’s possible our teeth will even just pass by each other without actually hitting each other for a couple revolutions… and this is GREAT for me. His bar’s angled, so I’ll be approaching from out of its plane, and a couple of “whiffs” will bring my tooth into contact with his weakly armored wedge. Not only will this HURT, but a badly torn or warped wedge could contact his own blade and either jam it up or get shredded even more. Ram into him at high closing speeds to maximize the chances of this happening.
If he’s spinning counterclockwise, again his bar’s angle means it’s not really protecting the sides of his wedge from a low-ish blade. Try to turn to the side before impact and see if I can sneak my bar in below his and strike. If it’s not working, make one or two tries at exposing my side to bait a reckless attack and then swinging around and forward, or circling around him against his spin direction to try to make him gyro and lift his wheels in the air. If that fails, I still have a slight advantage going weapon-to-weapon, and the gyro forces could make him less controllable after hits.
If I’m somehow flipped over my blade will be higher and hit closer to his hub, giving me quite possibly a BIG tip speed advantage if he spins counterclockwise.